Top Tweets for #Trackwave
over on instagram, I've started the mostly embarrassing process of trying to learn to make my own music for my games (as thinside_)
https://t.co/RbV1huINwA
#gamedev #dawless #trackwave
got a rift s and got my two current-est projects up and running. #triwave feels good, and I'm intrigued to play with non-video bgs. #trackwave feels *great*. not sure why, maybe something with the camera, but it feels much better than other vr racing I've tried
#gamedev #vr

@DevRelCallum @RawFury in the early stages on #trackwave, a procedurally-generated trackmania x wipeout where everyone competes on the same new track every two minutes
tonight's project: finishing up controller support for #trackwave, my trackmania/wipeout mashup. it's not pretty yet, but it's fun
#screenshotsaturday #gamedesign
current state of the seeded track generator for #trackwave. pretty simple: it casts points out in a semicircle, creates a bezier spline based on the control points, and extrudes a random track profile along the spline. world is then filled in around the track
#gamedev #procgen
in general I've been thinking more glowy than flat-shady, but these shadows are kind of nice
#screenshotsunday #gamedev #trackwave

starting in on weekend 4. here's the updated track generator #trackwave #gamedev #screenshotsaturday
here's a (hopefully) better view of where I got on this over the weekend, including some lerping for smoother keyboard arrow controls
#trackwave #gamedev
lots of things will come along to eat away at the framerate, but pretty cool that with mesh combining I can make 10,000 random bamboo shoots (which all start as separate gameobjects) and still get well over 100fps on this old macbook air
#trackwave #gamedev #madewithunity
weekend 3: wasn't intending to do an overhead view, but this is actually kinda cool. also added replay ghosts, lap times, and tweaked controls.
#gamedev #indiedev #trackwave #screenshotsaturday
with a little tweaking (mostly setting limits on the variation in distance per node). not a bad starting point for car tracks, but still not right for wipeout tracks
#gamedev #trackwave #procgen #madewithunity
chose the simplest first algorithm that came to mind while I was setting up the random track generator: just sweep around in an arc sending points out at random distances. def not the final answer, but it does a good job not self-intersecting
#trackwave #gamedev

Day 4: still rough, but much improved floaty controls. (also fixed track extrusion algorithm, which now extrudes any arbitrary profile shape)
#gamedev #indiedev #madewithunity #trackwave
So for those who missed it, here's what went down https://t.co/M0u2HOenfl at #KasieFM yesterday. Eish the video camera 🙈 #Trackwave
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