Top Tweets for #proceduralcontentgeneration
WIP update on my PCG Geometry Decals 👇
• UV mapping
• Vertex displacement
• Normals
• Static mesh baking (Editor Utility)
• Landscape‑conforming stamping
Would you use this workflow in production? #UnrealEngine #PCG #ProceduralContentGeneration
Games feeling new every time? That's #PCG magic! 🤯
Built this slingshot (Angry Birds AR-inspired) years ago with #ProceduralContentGeneration for structure & pure script for vertex animation. Always fresh.
👇 See PCG in action! #GameDev #IndieDev
Music by roa
If you are interested in Procedural Content Generation, there is a free online workshop with multiple great speakers coming up soon. Go register for it.
#AI #AIinGames #PCG #ProceduralContentGeneration #roguelike #games #workshop #online #free #roguelite
📢 We are pleased to invite you to an online workshop exploring recent developments in Procedural Content Generation (PCG) — a key area in AI and game research focused on algorithmically generating content.
🗓️ Date: 14 May 2025
🕘 Time: 09:00–12:00 CET
🌐 Location: Online

Our paper on “Automated Game Design with Analytics for Puzzle Tutorials” has been accepted to the @PcgWorkshop. The reviewers have provided us with 6 pages of feedback! I’m grateful and happy to be part of this amazing community. #PCG2024 #FDG2024 #ProceduralContentGeneration
MarioGPT: Open-Ended Text2Level Generation through Large Language Models
Sudhakaran et al.: https://t.co/rxI81KKoVb
#ChatGPT #LargeLanguageModels #ProceduralContentGeneration

MarioGPT: Open-Ended Text2Level Generation through Large Language Models
Sudhakaran et al.: https://t.co/Jxcbud81mV
#ChatGPT #LargeLanguageModels #ProceduralContentGeneration

MarioGPT: Open-Ended Text2Level Generation through Large Language Models
Sudhakaran et al.: https://t.co/rRjGPZ1HUC
#ChatGPT #LargeLanguageModels #ProceduralContentGeneration

Delve into the intriguing history of #AI in #gaming with our blog History of AI in Games - Procedural Content Generation Part 1. Learn how AI transforms game content beyond just characters. 👉:https://t.co/gdooYPCrT5
Share your thoughts💬
#GameDev #ProceduralContentGeneration
New paper with @DiogoGAndrade, "#AutomatedGeneration of #MapPieces for #SnappableMeshes", presented at @FDGconf '23, taking place at @ULusofona #Lisbon #Portugal
during this week.
#PCG #ProceduralContentGeneration #ComputerGames #videogames #mapdesign
https://t.co/zDCngWfElS
@DiogoGAndrade is about to present our latest paper "#AutomatedGeneration of #MapPieces for #SnappableMeshes" at the @FDGconf '23, taking place at @ULusofona during this week.
#PCG #ProceduralContentGeneration #Games #ComputerGames #videogames #mapdesign
https://t.co/zDCngWfElS
Our state of the art review article "On Mixed-Initiative Content Creation for Video Games" is now published in IEEE Transactions on Games 14(4), Dec 2022. https://t.co/CfsNzY9Vcl. #GameAI #OpenAccess #mixedinitiative #generativeai #proceduralcontentgeneration #pcg
Procedurally generated tree in Blender. New Addon coming soon!
#blender #blender3d #blenderaddon #blendermarket #blenderartist #stelzertechnologies #procedural #proceduralart #proceduralcontentgeneration #proceduraltree #gamedev #computergraphics #cgartist #python #pythoncoding
In our more recent paper we dive into the architecture of the #Unity implementation of the #SnappableMeshes algorithm. With R.C. e Silva, @DiogoGAndrade, @neliocodices at @ULusofona and @istecnico.
https://t.co/nwBfqObHfQ
#pcg #proceduralcontentgeneration #unity3d #computergames
And who can blame them? It comes with it's very own game: https://t.co/4PDFmXG6Sl
Download the game for the full generated version (the online version is demo). #proceduralcontentgeneration #pcg #research #DataScience #dataai #experimental
Our paper "#ProceduralGeneration of #3DMaps with #SnappableMeshes" is available at @IEEEAccess (early access). Congrats to authors R.C.Silva, @DiogoGAndrade, @neliocodices. Another great work from @ULusofona.
https://t.co/TKQyPAFzJv
#videogames #pcg #proceduralcontentgeneration

So, I’ve been planning to implement this for a long time. Finally done. Thanks again, @OskSta for the inspiration.
#marchingcubes #tiles #pcg #proceduralcontentgeneration #buildings #buildingsgenerator #procedural
Check out our new paper "Generative Art with Swarm Landscapes" at
https://t.co/AMtNnwjbUn
With @DiogoGAndrade @AgosCtm and CM Fernandes.
@ULusofona @istecnico @laseeb_isr @ISR_Lisboa @MDPIOpenAccess
#SwarmArt #PCG #ProceduralContentGeneration #GenerativeArt #PSO #MetaHeuristics

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