Top Tweets for #solution6months
An excellent thread from the always-excellent Mr. Soret. Recommended.
#Solution6Months
All my life I've seen pro painters talk about "values" by desaturating in Photoshop, and turns out it's one of the most widespread mistake: this is the wrong way to assume values, as the maths are wrong, and let me show you why:
Lazy Tutorial- making more custom buildings! I've been using this technique for the past 6 months and it's been really fun- lots of room for happy accidents. #b3d
I did things this way initially right after UVs were made: blocked out initial texture colors, went back later and applied more specific textures.
But if you're only doing solid colors, you can stop at this step. ^^
#Solution6Months
(cc: @GMShivers)
Texturing tip for lazy people: Just put all colors you want to use in one texture and uv-map each vertex to color.
#Blender3d #indiedev #gamedev
A quick growing tree breakdown by Clément Morin
Created with #Cinema4D & #Megascans. The artist used a plain effector with a spherical field to unfold the branches along the trunk
#tutorial #3dart #rendering #render #satisfying #simulation #3dmodeling
Minecraft does this. It's a lot more obvious than it should be for someone who plays it, though. ^^
#Solution6Months
(cc: @GMShivers)
Repeating sounds can often sound unnatural and irritating. Here's a quick tip to avoid that! #gamedev #gamedevtips #gamemaker #indiedev
It took a bit more time than expected, and ended up on the longer side, but the Bonehead procedural animation tutorial is out!
-- https://t.co/K9QiKysV8S --
I made the video "Talk about Micom Basic Magazine"
「ベーマガが日本のゲーム業界とゲーム音楽に与えた影響について」という動画を作りました。英語ですが日本語字幕入りですので、皆様どうぞ御覧ください。😀
https://t.co/FvW1kRjGxA
I've seen a lot of stuff recently on here from people wondering if it's too late to be a writer. I thought I would create this handy flowchart to help them.

An incredible primer from Yuzo Koshiro regarding his early influences in videogame music. It's a very systematic breakdown (and his English is surprisingly fluent!).
VERY. HIGHLY. RECOMMENDED.
(cc: @GMShivers @CHRISdelCAMINO)
#Solution6Months
I made a video about what led me to make the game music. (English video)
私がゲーム音楽を作るきっかけになったゲームについて話したビデオを作ってみました。英語ですが字幕もつけましたのでぜひご覧ください😀
https://t.co/BXzKfs0Asj
Get animal head references based on what angle you put the skull! Link: https://t.co/TssoHUksFR
(ARTISTS YOU OWE IT TO YOURSELF TO CLICK THIS OK)

I sort of do this too, but I'm fueled by my aggravation at myself ;_;
(cc: @GMShivers)
#Solution6Months
"how do you stay motivated"
I am fueled by pure spite. I remember all the people who want me to fail and i spit in their faces by being my absolute best (ノ ゜Д゜)ノ ︵ ┻━┻
ATTN @GMShivers (Tips for drawing hats and hair. I'm pretty sure this is going to get translated soon, but--)
#Solution6Months
【帽子🧢の描き方】
頭の構図とキャップが上達するための
「ダメなこと❌」と「良いこと⭕️」

Want to learn art? Here is what’s in store for you. #TuesdayTruths

On Nico Nico: "How to [3D] model anime-style faces in 47 minutes."
(cc: @GMShivers)
#Solution6Months
「47分間でアニメ風の顔をモデリングする方法」をUPしました。ゼロから初めて47分間(下絵の準備時間は除外)で画像のモデルを作る動画です。「少ない手数で効率よく作成する方法」をお見せすることが目的なので、使用ソフトを問わずどなたでも参考にして頂けると思います。https://t.co/vJ74H8JYo2

ATTN @GMShivers (those Pixiv Fanbox materials I linked earlier are slowly getting translated to English! D= Worth checking out!)
#Solution6Months
【マフラーの描き方】
いろんなマフラーを描くときの
「ダメなこと❌」と「良いこと⭕️」

And eventually, if you keeping doing what you're doing, that number will increase.
It's always small at first. So keep going!
#Solution6Months
(cc: @GMShivers)
I've been feeling quite bad art-wise so I made this. Never stop creating, my fellow artist friends 💖

If you're an artist working with pixels, you should be reading this--a remarkable overview of Japanese 2D game art from a technical standpoint in the '80s and 90s, and the input methods that were used.
(cc: @GMShivers @Ottbot13)
#Solution6Months
Designing 2D graphics in the Japanese industry:
https://t.co/Kp49mAbQbt
La création de graphismes en 2D dans l’industrie japonaise :
https://t.co/BL4yxI3vtS

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