What better way to start 2026 than with Reality Thread 6 coming online inside #Earth2🌍✌️
Wishing everyone all the very best for 2026!
👉https://t.co/uwVRmlUh0E👈
Just over 2 weeks since Reality Thread 5 release, did not take a single day off during the break but instead focused on getting #RT6 out as quickly as possible with some of the key team members who worked through with me🙏
There is a lot packed into this release, more than I had expected, but as always it's rewarding to see it go live! I get excited every time we release a Reality Thread - such a good feeling!
Remember these releases are typically spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
🍜 Chapter 3: Cooking & the Cooking Pot Set
👕Clothing craft & equip system goes live
🕺New emotes & an updated emote wheel UI
📒Inventory, Mentar Inventory & Action Bar stability improvements
🌍Global Property Sync system overhaul for faster feet on ground
🎖️Continued Badge Holder access expansion
🔎 Discovery, runes & previously hidden systems explained
Hope everyone enjoys the updates! As always we will monitor & fix any urgent issues that arise.
Just be aware that some of the new recipes may appear progressively over the next few hours as we gradually release them, so if you're not sure how to craft something, it may be because we have not released the recipe yet.
#Earth2 #Metaverse #Chapter3 #RealityThread6 #OpenWorld #E2V1 $ESS #PlayerDriven
#E2V1 0.1.4.1 is now live for testers. For more details check out the full article below🌎✌️
➡️https://t.co/rFY23hivp6
This update includes major improvements to the E2V1 multiplayer location system. Internally QA has actually tested 21 versions over the past 3 weeks leading up to this release - so it has been really intense.
While this update is not a stand alone Reality Thread release, other team members have continued working on Reality Thread 5 so some parts of Reality Thread 5 are included in this release, though notably not any major parts.
Thanks again to all of our Pre-Alpha testers, your test data, reports & streaming helps us to identify, resolve & improve issues inside #E2V1, fulfilling the exact purpose of having a Pre-Alpha tester group & most importantly continue building on & improving #E2V1!
Once this version is stable we plan to release access for the remaining testing group waiting access and then we will turn focus on initiating releases to badge holders & the release of Reality Thread 5.
There are still a few Reality Threads I want to release this year so fingers crossed all runs as smoothly as possible.
#Earth2 #Metaverse #Update #E2V1 #OpenWorld $ESS
#Earth2 Reality Thread 4 is coming online🌎✌️
This is a big update so please be patient as not only the client is being updated but also our multiplayer server code along with numerous other new BE systems.
Reality Thread 4 - https://t.co/0xdVrcTGXe
ESS Report - https://t.co/qQPTyLXhHt
Two articles to catch up on as the plan was to release the report along with #RT4 which took a little longer than expected due to additions and optimisation improvements .
I am running late for a flight but hope everyone enjoys testing it out! The team will be keeping an eye on things & I will also keep an eye out as much as possible.
Again, please be patient if there are bugs or issues, it is to be expected & we will fix them - as always!
Oh, and Happy Birthday Earth 2🎂🌍2⃣
#Earth2 #Metaverse #E2V1 #OpenWorld #Progress $ESS
Heads up that #E2V1 v0.1.3.3 has just been released for closed #PreAlpha testers 🌍✌️
This update involves a some fixes & updates made by the team over the past 24-48 hours which will be officially listed in the #RealityThread4 when it's released.
But the main reason for this release is to unlock the glider to testers before it is officially released with crafting. Testers can activate the glider using the F hotkey for now, but when crafting is released it will be an item available in inventory after you craft it.
Just a note, if you are on version v0.1.3.2 & come across another #Player floating through the sky (who already updated to v0.1.3.3) then you know why 🪂
#Earth2 #E2V1 #metaverse $ESS #PreAlpha #testing #multiplayer
Authoritative server based in Singapore, me in Australia with 19ms ping & our QA ( test #3236 on screen) with 300ms ping in Europe. Just sharing this as a quick example of the results we have experienced in QA regarding the interpolation smoothness we mentioned in our latest article.
https://t.co/U813Crcxxa
To experience this kind of smooth responsiveness when I am connecting in Australia, to a server in Singapore playing with someone in Europe, is pretty cool.
These are the type of results we've experienced in QA & hopefully most testers have a similar experience, but that is the whole reason of the Pre-Alpha state, to test different PC & network environments, and then identify any issues, fix & improve.
We are going to test different server locations, starting with Singapore, and it would be useful to see how say a group of testers from Europe experience multiplayer on the Singapore server, a group between America and Europe, a group based only in Asian / Oceania.
Remember, this specific multiplayer system we are testing now is for the open world of #E2V1 & will mainly be for interactive experiences that will not always require fast responsiveness meaning people from different locations around the world can interact without too much risk of losing out on something if they have a slightly higher ping.
For experiences that involve PvP & even some Co-op PvE type experiences, we will run dedicated services for the specific group of Players participating, with options to select regional location, as those experiences will obviously require lower ping, more responsiveness and so forth. This has been covered briefly in the past but just reminding people again who may have missed that or forgotten.
Final reminder, if someone has a really bad internet connection & high ping they will glitch - we can't control how good someone's internet connection is. For those testing together who decide to do a live stream or even record then post later after editing, please try to share details about your ping, FPS (displayed constantly in the lower right corner) in stream or recording and also back to us via the usual tester reporting avenues - we appreciate it🙏
🌍✌️
Not that I should really need to say anything as most people would know, but remember X only supports up to 1080 format, I think they actually force 720p, so the quality of the footage I have shared has been reduced to 720p by X.
#Earth2 #metaverse #multiplayer #openworld #E2V1 $ESS #prealpha
After years of R&D + months of relentless work through Q2, super excited to finally share a detailed breakdown of the very first playable #E2V1 release! 🌎✌️
🧬Character Synthesis v1.0
🧳 Inventory System v1.0
🌿Foraging v1.0
🎧 Immersive Audio v1.0
🕓 Day Cycles v1.0
❄️ Seasons v1.0
❤️ Character Vitals v1.0
🎮 Action Bar v1.0
🌐 Multiplayer server-side architecture
📜 Quests v1.0 (website deployed)
Check out the full article here with a detailed breakdown on each & every aspect, plus some insight into what's coming next:
https://t.co/mV22JUuv7B
I know I was a little quiet throughout Q2, as was #Earth2 in general, but it's because we're so busy designing, implementing, testing, building.
Remember, we are still in Pre-Alpha & this will be our first playable release of #E2V1, probably our biggest software release to date!
We are still a few days away on the build, just fixing a few known bugs, mainly bugs around the new inventory system, specifically regarding management between the Discovery Box & the Inventory.
The article explains the purpose behind testing, so our expectation is for #Players to stay close to their properties to test a few things out because you will be prone to dying easily the further you stray, especially if you don't have a natural water supply close by & food to forage & sustain you.
I guess some might be up for the challenge to see how far they can go but that is not our expectation for this initial #RealityThread release!
Apparently the article is a 60+ min read (according to our news article publishing tool) so make sure you have a spare moment when you dig in!
Though we know it will be buggy, as expected, we are so excited to see #Players running around inside #E2V1 & streaming. It's only the beginning!
#Earth2 #Metaverse #E2V1 #PreAlpha #OpenWorld #Chapter1 #RealityThread1 $ESS
🚨#Earth2 update 🌏✌️
First I'd like to apologise to our community for the lateness of this message. I was still considering a traditional last timezone #Q2 release but honestly we could use a little more time. As you can see in the screen recording, we've been extremely busy the past 3 months with multiple commits per day on average from our dev team & this recording is only of commits made directly to our #E2V1 repository.
It does not include #BE / Server repository commits or tasks completed for custom development from our VFX, SFX, Concept Art & Animation teams or the countless other points of progressive development.
While there are some in our community who would better understand what multiple daily repo commits means, the video footage just helps others to visualise how much work goes into the development of just one facet of Earth 2, and even though we may not publish a lot of public updates, we are extremely busy & focused on development & progress behind the scenes. Sometimes you lose track of time with so many different developments in progress.
Excitingly for everyone, Chapter 1 is a very big release for us & includes some very important updates that will introduce the foundations for activity & experiences inside #E2V1. There are many moving parts & many new mechanisms we've had to design, develop & implement into an incredibly large, seamless, open world just to make Chapter 1 possible.
We're also building a persistent world, meaning we're not just developing for a single player local PC environment, which would be much, much easier, but instead requires a lot of API & server integration for almost every feature implemented - and that doesn't even involve the multiplayer networking element which we've also made good progress on throughout #Q2. We're not implementing API & server integration only for a persistent world, but also to mitigate against hacking.
I just wanted to provide this update & apologise for the lateness of this notification. Remember, we are still in a pre-alpha stage so there are inevitably going to be bugs & issues. Seeing as though we are going to miss #Q2 anyway, we could use another week or two to fix some known bugs & make it a little smoother. It won't be longer than that & even though it's not a lot of additional time in the big picture, I still said #Q2 & I apologise that we are going to overshoot that time frame.
We will aim to publish an article this weekend to provide everyone with an in depth explanation behind the early access release & I think that article will help our community understand just how much work has gone into the past 3 months by our team.
I guess I could have made this post short & sweet but I wanted to provide additional context so thanks for reading through.
To end on a more positive note, hands on play testing has been very eye opening to possibilities & immersion #E2V1 offers. There are so many opportunities waiting & so many directions to take .. it really is very exciting. Another positive point is I believe this will be the final quarter of waiting in boredom / pain as moving forward we'll have feet on the ground inside #E2V1 & once it is stable we will be able to release subsequent updates faster.
#Earth2 #Metaverse #RealityThreads #E2V1 #PreAlpha
Based on the sneak peek video of the core functions of Earth2's #E2V1, this video explains in detail and in an easy-to-understand manner how Earth2 will change in 2025.
#earth2#e2v1#metaverse@earth2io@theshaneisaac
https://t.co/325jBT6pFf