I'm making an original Indie AG Racing game, SPEEDER !
Its a project I work on on my free time, check out the dev log here : #indiedev#devlog
https://t.co/lquxkeUZHK
What a beautiful game. I've had a blast playing this early this week and can't wait to continue the story this weekend. Congrats to my colleagues at Massive and Ubi co-dev studios. Amazing to see what Snowdrop is capable of doing. Can't wait to show you what I've been working on!
In UE4 it's possible to fake refractive and matte transparency while staying "Opaque", by sampling a cubemap instead. How about a custom shading model that uses Local Reflection Probes instead, @UnrealEngine ?
Hey all :)
We're 2 people working on this game and we would like to show you a little video of what you can do in our tiny game π
Please share, retweetπ & wishlist to help us - we truly appreciate itπ
#indiegame#indiedev
#UnrealEngine#UE4#Niagara
Done! Finally managed to nicely blend individual & boids behaviour, including flow force & constraints (obstacle/player avoidance, radius limit, min/max altitude limits) without everything falling apart. And boids parameters are intuitive enough nowπ