IEEE GEM 2019 @ Yale is a dynamic & experiential conference bridging technological advances with compelling humanistic and creative concerns. June 19- 22, 2019.
We’re thrilled to announce that registration is now LIVE for the IEEE GEM 2019 conference at Yale! Early registration rates apply through May. Sign up here: https://t.co/q8sgWW71ma
PoeceptibleVR is intended to enable a global audience with little to no knowledge of the Chinese language to appreciate Chinese traditional poetry. It also invites the Chinese to defamiliarize with and rediscover their cultural heritage. @yale@harvard@ieeeorg
Xiaobi (Iris) Pan will present on #PoeceptibleVR at the #ieeegem2019 conference at Yale next week! The work reinterprets Chinese ancient poetry as a multi-sensorial cross-scale aesthetic experience in #VR, allowing viewers to "walk" through and "feel” a poem coming to life...
We'll be speaking next week at the @ieeegem conference at @Yale University about 3 of our projects: Cartes (a calculus game prototype), KneeVR (prototypes for knee surgery rehabilitation), and Patronus (prototypes for virtual reality exposure therapy). https://t.co/mnWb2iqFMb
Who else is ready for the latest iteration of #aliveinplasticland? This live improv performance in #VR is part of the lineup at the #ieeegem2019 conference at Yale next week! @iBrews@yale@ieeegem https://t.co/voDhtgiykM
In "Augmentations in the Palace of Culture: Animate Soundscapes at the Carnegie Library of Pittsburgh," Johannes DeYoung & Annie Hui-Hsin Hsieh discuss how virtual media augmentations impact user experience by bridging historic & new media collections at the Carnegie Library...
With an unexpected approach to #surveillance cameras and global networks, "Through the Aleph" is a net art project with a #timelapse video offering an unprecedented visual and interactive experience where many places on Earth and in space can be seen simultaneously in an instant.
Artist Jing Zhou will present “Through the Aleph: A Glimpse of the World in Real Time” at the #ieeegem2019 conference at the Yale Center for Collaborative Arts and Media in just a few weeks...
The achromatic virtual space blurs boundaries between humans and #nonhumans – especially technology – and mediates their relationships through nonconscious interaction. @ieeeorg@yale
#ieeegem2019 featured experience: In “Surrogate
Being,” Su Hyun Nam presents an #interactive virtual environment as a provisional resolution of discrepancies between the artist’s experiential observation and #algorithmic information on a nostalgic place...
Learn about #Clamshell, a new universal sensor that expands access to experimental VR #interfaces. Students & faculty from the Blended Reality applied research project (@yale) will present during the Expressive Interfaces session at the #ieeegem2019 conference on June 21! @HP
#ieeegem2019 Publications Chair, Johannes DeYoung, speaks with Patrick O’Shea for his podcast, The Versatilist (@PatrickOSheaphd)— a project of the Immersive Learning Research Network. Check it out here: https://t.co/ugNlvxzVxh
Dyson advocates vigorous #research, development, and deployment of novel architectural systems that focus on reinventing the #DNA of the built fabric in order to take on the challenge of metabolizing energy, water and materials within #architecture in radically new ways.
IEEE #GEM2019 featured keynote: “Inverted Embodiments- Projection of Environmental Ecosystems Through Human Biometrics” by Anna Dyson, Hines Professor of Architecture (@YaleArch) and Professor of Forestry & Environmental Studies at Yale (@YaleFES)...
Gravity is a live #classical and #electronic music performance with real-time, generative & #immersive visuals on an architectural scale. It questions the boundaries of perceived reality, playing with the creative potential found in the manipulation & recombination of its parts.
We're excited to announce that "Gravity," a work by the LA-based artist Gareth Walsh, has been selected for the curated exhibition at the IEEE GEM Conference at the Yale Center for Collaborative Arts and Media this June! @yale@IEEEorg
Through their work in #VR and #AR game design, they enable people to experientially see, hear and touch plankton in order to understand their vital importance to freshwater #ecology. Catch the talk at the IEEE GEM 2019 conference on June 20! Details here: https://t.co/MQuKpTfyjg
In “EcoResilience: Games, Art, Science,” Kathleen Ruiz and Krysia Kornecki of Rensselaer Polytechnic Institute (@rpi) discuss how art, games, and ecological science can come together as a radical act of knowledge preservation…