Here's your periodical reminder to support free software!
Here's our support page, would love to see more corporate partners!
https://t.co/mT4bdJSR3b
#defold#gamedev#indiegamedev
What the hell must I do?
Artists just want a place online where platforms don't feed their work to AI. So I built Cara. But people just won't leave us alone.
The laws don't help us, the governments don't help us. What are artists supposed to do exactly? 1/
If you're building #mobilegames with #Defold and want to explore hybrid monetization, check this: 📱
Google is hosting an AdMob Masterclass
Scale Revenue Without Risking In-App Purchases on August 18, 2026, 19:00–20:00 CEST 🗓️
There’s also a bonus opportunity: the first 500 eligible publishers who sign up and complete the onboarding criteria may receive a $1,000 cash bonus via AdMob Jumpstart.
The session will cover how to:
• integrate and launch your first @GoogleAdMob ad unit
• use Firebase Remote Config to test hybrid monetization
• show ads only to non-subscribers and protect IAP revenue
• use #AdMob ad quality and blocking controls
@GforPublishers
Shared the Part - 3 of the "2.5D Game With Defold" series. In this part, I explained how to use @blockbench to create models that can be used as 3D tiles to build levels for our game. Exported to Defold and designed a simple scene.
You can watch it on: https://t.co/9U94tDodRF
Crazy how the Spyro devs did all this for the skyboxes because it was cheaper to render unshaded vertex colored triangles than overlaying a texture on the sky. Gives off a really painterly vibe
An in-game first look of Stillsun Ark. You'll be stranded on a planet where beauty endangers your survival.
We're excited to start sharing what we've been working on, and we'd love to hear your feedback on it.
Wishlist the game on steam below ⬇️
#JRPG#pixelart#indiedev
A dead showbiz lawyer & a killer that might not be from this world.
Grizzled PI Simm Gurnett cracks a conspiracy that goes off-world and it all goes live at midnight. 🪐
I know I'm making a spooky horror game and everything, but I was going through some footage that was too long for yesterday's clip, and I couldn't help myself... (audio required)
Waterbending! 🌊
Water is one of 4 elements in my slavic metroidvania and I'm very happy how it turned out - playing now with spells to control water and some puzzles to utilize it! 💧
Starting a new tutorial series on "Making a Complete 2.5D Game With #Defold"!! Shared the first part of the series where we use an example project as our base and set tilesource animations for the player.
You can watch it on: https://t.co/9ZJx7R1Y6S
#tutorial#indie_game
We're happy to share with you a new assets library for Defold with Physically Based Rendering!✨
As we continue improving 3D workflows in Defold, the PBR assets will work with the new Light components coming with Defold 1.13.1 🧡💙
It adds reusable PBR materials and shaders for model rendering in #Defold. It supports common glTF material data such as base color, metallic, roughness, normal, occlusion, and emissive textures and more.
You can use the included material directly, or build on top of the shader stack for more advanced rendering workflows, such as image-based lighting or custom lighting extensions 💡
#MadeWithDefold #gamedev #indiedev #3D #PBR #rendering #shaders
#Pixelorama v1.2 is finally here everyone, and it is a big one! 🎉 One of the big new features is a new keyframe-based timeline with support for animated layer effects! But that's not all... 👀🧵 #PixelArt#GameDev#IndieDev#GodotEngine#OpenSource