Created this Mirror mechanic for Chess Tales. What do you think?
The pieces can move to any squares that's valid when viewed through the reflection.
Steam Wishlist: https://t.co/vllKSTHAuS
#gamedev#chess#indiegame#devlog
Mobile Ray Tracing demo, Pong-RT, is now available on Android! Made with @unity#sentis
https://t.co/QlFd1Kz3NO
An early showcase of neural rendering on mobiles.
iOS version coming soon. Let me know your thoughts!
#MachineLearning#madewithunity#AI@unitygames#gamedev
@UmobiThalis@godotengine Yep it's basically neural network in a fragment shader that you can apply to any object. I will publish a more detailed article sometime in the future.
250+ downloads in 24 hours for AI Path Tracing Tech Demo on @itchio!
Also, one person showed support by paying for the demo ๐ซฐ๐ต๐ค
Thanks to everyone who tested and reported the issues. Updates coming!
https://t.co/bGNwrkxBVS
#GodotEngine#godot4#gamedev#AI#machinelearning
@ln_orb@devsbubble@godotengine The model knows what areas to darken because that's how it is trained. The generated ground texture automatically contains the shadows without any additional computation. You can check my other tweets. They have more scenes.
@pitxardo@unity@unitygames Quality-wise they're pretty much the exact same. But I prefer Unity because of Barracuda. Godot does not have an inference plugin yet so I had to manually do a lot of work.
@ln_orb@devsbubble@godotengine There aren't any shadows rendered by the engine at all :) the ML model simply creates a texture from scratch every frame.