New video from @PorrithSuong on @thousandant, diving into ways that you can use parts of @unity3d DOTS like the C# JobSystem with GameObjects now, and get some great performance gains without fully converting to ECS. 🤔
https://t.co/JecOcRxiHu
I finally had some time to write up a new blog post about spatial hashing and a some details about a custom physics engine I've been working on. I really enjoyed my findings so I wrote it down in a blog post. :)
#gamedev#indiedev#physics
https://t.co/tgXQysMfhx
@initialPrefabs suggested that I try #unity3d’s Timeline as a way to show level design progress. Well, it’s also freaking great at reducing iterations as I now have a fast way to preview the intended path that the player will take.
#unitytips#gamedev#indiedev#madewithunity
I finally updated UGUIDots to 0.1.0 with custom shaders for translation/fill fx for #urp. Hoping to tackle build pipelines soon, but I'll be hopping back on my game. Really excited to implement a custom #ui in it :) #gamedev#unity3d
Link below:
https://t.co/vXGCExcpNz
Want feedback on your #gamedev WIP models, art, or screenshots?
For those of you who use Reddit and need feedback - #WIPWednesday is back online.
Feel free to get feedback from other developers below:
https://t.co/GyBUK8zYqQ
Been a while since I posted anything related to #gamedev, but adb shell screenrecord is a very nice native way of recording screens. :) Anyhow, here's UGUIDots working on Android with button support!
#madewithunity#ui
Heartbroken. The NYC gaming community lost a shining star @Jose_EZR, one of @gumbo_nyc's own, and we've all lost an amazing friend. Jose helped found https://t.co/skHOlI6gs2 and we set up a #GoFundMe to contribute to whatever his loved ones might need:
https://t.co/TYzEuWmvhv
Hello, wonderful people of the internet!
I am looking for non-binary or gender fluid streamers (who have equipment to record their own high quality audio) who might be interested in doing some VOICE ACTING for @PlayStarCrossed. Paid!
Please send me recommendations! Ty💖
Another small feature we have, is allowing the joystick to reposition itself, when you press a new area, making muscle memory a lil easier for your thumb. :)
We're super excited about this! We rebuilt our controller UI for our client using the scriptable render pipeline + custom shaders + DOTs for a much smoother UI #gamedev#madewithunity