Working with Charles from @infalliblecode and the @thousandant team making this in-depth debugging @unity3d series together with @VisualStudio actually taught me a ton of cool debugging tricks. Check it out!
I'm continuing work on my Untitled Cute Space Game, in pre-production mode and working on the design. In this one I talk about trying to design a game without using a money system and some books that influenced the world of the game https://t.co/KoIzcNrbsl via @YouTube
For this ep of the @thousandant podcast I sat down with @Olima to talk about how to promote your indie games, what an indie PR agency does, TikTok, Steam pages and a whole lot more!
https://t.co/rqbCyLf3lJ
In this highlight from the @thousandant podcast I spoke with @Olima from the excellent @FutureFriendsVG indie game promotion agency about TikTok, how it works and its relevance for indie game developers building audiences for their games. Full ep. soon!
https://t.co/qbJUH5DdK2
New video from @PorrithSuong on @thousandant, diving into ways that you can use parts of @unity3d DOTS like the C# JobSystem with GameObjects now, and get some great performance gains without fully converting to ECS. 🤔
https://t.co/JecOcRxiHu
Realtime previs for my Realtime Rascals project! This is all done in Unity editor rokoko mocap with some Animation Rigging on top.
Been amazing collaborating with the amazing team at @thousandant @MattGambell @MattMirrorFi
#realtimerascals#roadtorealtime#unitylife#thousandant
I sat down with @kkukshtel for a discussion about game dev in NYC, making tools, his game data editor Depot and his spiritual strategy game Cantata. It was a wide ranging and pretty fun conversation IMO, out on YouTube now and also on podcast audio.
https://t.co/PXReFJhCv5
@thousandant@JonasTyroller 📋📝✍
I spoke with @kkukshtel about his super cool (free!) JSON based game data editor Depot. If you've ever struggled w/ data in Unity (or another engine) check it out! Full podcast next week. https://t.co/fBitedo8cu
📋📝✍
In the latest @thousandant podcast I chat with @JonasTyroller about making Islanders, his new game Will You Snail, being a gamedev YouTuber, optimizing your Steam store page and a whole bunch more stuff. I had a lot of fun and I think you'll enjoy it! https://t.co/W5CT7AVHtI
@unity3d @PorrithSuong 🏝🏝
I spoke with @JonasTyroller about turning his university project with @_grizzlygames Islanders into a successful Steam release and what makes a game school program a good one for @thousandant. Full podcast convo next week!
https://t.co/0Gs5o1uW8q
🏝🏝
Hey y'all! I have been diving a little bit into the VR world and so far it has been a lot of fun! This is a prototype we made at @unity3d in collaboration with @gtjuggler!!
#madewithunity#gamedev
Many don't know that you can use @unity3d's C# Job System WITHOUT switching to the full DOTS workflow & using the entity component system.
In this video @PorrithSuong shows how to run flocking (space) Boids using GameObjects in parallel jobs! 🏃🦜🏃♀️
https://t.co/eehjqHsRAy
So this is a little bit of an anti-update for my Untitled Cute Space Game but I figured it's a topic worth talking about: getting stuck. 😱😱😱😱
https://t.co/s9oGvLJwMT
I'm super excited to share with you all the second episode of the Prototype Series - the project that I'm involved inside @unity3d!
Check it out here: https://t.co/CJj8w1vHQK
Singletons are good actually (!?) 😱
https://t.co/0HOgCGbxyQ
New vid on @thousandant where @bysameng walks us through how he used the programming pattern everyone loves to hate on (but actually still use in their games) to ship @zarvot on Switch 😎
#gamedev#unitytips
This is a super cool project by @unity3d for beginners to start playing around with physics in a sandbox style environment by @andre_mc. Love it!
#unitytips#gamedev
https://t.co/KjXH1kGDZj