Version control is an important part of software development, even games. Here's a step by step guide to setting up a Git repo for your next Unity project — https://t.co/QNE9tmOAJ0
@unitygames has added support for the latest version of .NET Standard in their release of Unity 2021.2. Check out my latest video to learn what that means and how that change affects you. https://t.co/hwbs7Rxfph
Design patterns and the SOLID principles are practical tools that you can use to improve your code. But a simple shift in mindset and your approach to writing code can also go a very long way! Find out how in my latest video: https://t.co/sI3tM2KHfD
I'm excited to announce that Matt Schell of @thousandant and I will soon be launching our first
#gamedev course!
Check out my latest video for more info and a preview of the demo we'll be creating in the course. https://t.co/eJrJUqEr8D
Me and @MattMirrorFish of @thousandant are doing a stream next Friday! Join us to hear about the new projects we’re working on together and to hang out as we answer your gamedev questions https://t.co/6r5zjTOFrU
Debugging is a skill that’s essential to every developer—even gamedevs! You don’t want to miss this series I did in conjunction with @thousandant and @VisualStudio 🤓
In case you missed it, this is a project that we at @thousandant shipped recently with the team at @VisualStudio starring Charles from @infalliblecode.
I realized how basic my use of the VS debugger has been with my Unity projects and learned a lot from working on this. #gamedev
Working with Charles from @infalliblecode and the @thousandant team making this in-depth debugging @unity3d series together with @VisualStudio actually taught me a ton of cool debugging tricks. Check it out!