There are a few spots left for the Games for Learning event at Ubisoft SF tonight. Hope to see you there as we dive into a conversation about what makes a great educational game and how combining physical play w/ digital can further enhance learning! #gamedesign#games4ed#edtech
Excited for the upcoming Innovative Technologies for Learning Meetup 2/19 @UbisoftStudioSF! I will be discussing educational games with Eddie Melcer of UCSC and Vincent Minoue, Creative Director at Ubisoft SF. After, stay to play Rocksmith #gbl#gamedesign https://t.co/o9MsFrWNNl
Really proud to share in my latest blog iThrive's first game-based SEL curriculum unit for high school created in partnership with the gifted @PaulDarvasi & @MatthewFarber using the inspiring What Remains of Edith Finch by @giantsparrow. #SEL@iThriveGames
At #intlplay18@ThePouncer gave a popular talk on the Trust Spectrum. Check out this report he co-wrote as part of a #gamedesign think tank that builds off of that talk - Towards Consistent Social Game Design https://t.co/phzSRVG6u8
Great to see this article on the wonderful work @WeAreGameheads and @damonpackwood is doing! We were thrilled to have the @aCashiersDiary demo at the Intentional Play Summit this fall.
Last chance to register for our #gamedesign workshop! Explore designing games for impact and learning with us this Saturday at the Pad in Sunnyvale. #gbl#socent https://t.co/wRT478jrTc
Looks like ARTé: Lumiere and ARTé: Hemut, art history games created by @Triseum, have been released! These games demoed at #intlplay18 and we are a big fan of Triseum's work making great #gbl products https://t.co/1H6jJdIZHP
Yes! Interview with Ubisoft's Creative Head - "When you learn, you have fun. But when we are just entertainment we are losing something. I question the team about what real benefits the player will take away from the game for their real life." https://t.co/PBp09CoWkT
We are thrilled about the venue for our upcoming workshop, a fun and creative space @ThePadCowork! We have just a couple of early bird tickets left. Join us on 11/10 for an in-depth look at designing games for impact and learning. #gbl#gamedesign https://t.co/cniJokX1ir
What makes an edu video game work well? MIT designers explain their philosophy in new book "Resonant Games". “The future we imagine...is a whole universe of possibilities so that kids can find themselves in any number of meaningful experiences” - @scot_o https://t.co/wasVOabyl2
Great interview of @mizuko by @journoinred. They sat down to chat during #intlplay18 after Mimi's keynote! - Good Intentions Don’t Always Mean Equitable Outcomes in #Edtech https://t.co/BOXnxPtdR8
When we play games, we’re not tested before and after—we learn and are tested as we play. My latest @edutopia post on how teachers can design assessments and rubrics to do the same: https://t.co/Kw3USI975S @mit_tsl@meaningfulplay#mplay
Design games with empathy, curiosity, growth mindset, kindness, and cooperation with our free resources available here: https://t.co/a0LFE4458e
#WorldMentalHealthDay#choosekindness
We are super excited to announce that we will be hosting a game design workshop on November 10th that takes an in-depth look at designing games for learning and impact! The amazing @Swenyo will be leading it. https://t.co/wRT478jrTc #gbl#seriousgames#games4ed
Thank you to all of the speakers, lunch round table facilitators, volunteers, and our sponsors for making #intlplay18 a success! Photos from the event to be posted shortly. Keep the conversation going, keep absorbing those new ideas, connect new dots, and build the future.