A quick breakdown of how I made Deathwing's organic motion FX Without simulations or high frame-count flipbooks.
The goal with this technique is:
- High fidelity
- Versatile
- Non-repetitive
- Fluid motion
#VFXFriday#realtimeVFX#gamedev
tbCollisionTool update coming real soon! Now with deformable surfaces, collision at any angle, quick toolbox UI, swap out surface objects whenever, ctrl-click buttons to add to shelf, or just use hotkeys/marking menu. #tbAnimTools, #maya3d#animation