This is Genie 4, our most realistic and interactive world model yet. đ
Explore dynamic environments in real time to see how the scene responds, sounds, and how the people in it move, react, and speak.
The r/OpenSource subreddit has officially banned anything using AI. In any way. Violators will be permanently banned.
Which means⊠r/OpenSource will ban anyone submitting anything that, in any way, involves⊠the Linux kernel.
https://t.co/cxqm0yHlFT
Completely wrong take by your average Airbnb host.
Do long-term rentals if you don't want to be involved with managing your property - the issue is they want to be making the $200/night and still not lift a finger.
Almost every host is like this.
AI in video games are a confusing topic to me.
@TimSweeneyEpic recently got a lot of flak for pushing AI in game development.
There are opinion pieces left and right condemning AI use in game development.
Here I am, having worked for ~6 months on a game I released on Steam last week. And my sin, apparently, was using AI and disclosing it.
The comment section was pretty clear on that.
It's confusing to me. AI is a tool. IDE is a tool. A programming language is a tool. A graphics API is a tool. We're just using tools.
I've been writing software for about 3 decades now, I'd like to think that I know what I'm doing and am pretty good at it. I see AI as an incredible productivity booster.
It does some things that I pride myself on being good at, such as teasing out a math formula or optimizing an algorithm better than me most of the time (with a lot of handholding, granted), but for the most part it makes things I find tedious - fast.
As I software engineer, and a game maker, I take relatively little pride in knowing a programming language, or remembering 100 shortcuts in an IDE, or knowing a programming language spec by heart.
I remember the first time I needed to make an animated 3d model, almost 15 years ago now, and it took me about a week of full-time effort to get anywhere. I didn't feel particularly proud, I felt frustrated, I had a clear idea, but the tool and its complexity were getting in the way. Well, the tools are better now. Blender is better, animation tools are better, and there are AI models that keep improving at an incredible pace.
Ultimately, when I write a piece of software, or work on a game - I rarely think about the tools, they are a means to an end, not the point in itself.
If AI had been writing and reviewing its own code for the past few decades, and humans had only recently started looking into what it was up to and discovered an ever-growing list of CVEs, we would reasonably conclude that AI hadnât been good at coding all along and that we should just start over.
Except itâs the other way around.
Humans have been the ones writing and reviewing each otherâs code for decades. Very diligently, if I may add.
If weâre being intellectually honest and holding ourselves to the same bar we hold AI to, weâd have to admit that we havenât been all that good at it either.
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8 years ago, in this brilliant interview, Hungaryâs Foreign Minister refused to be bullied by Emily Maitlis on immigration.
Heâs been totally vindicated.
We call on France to exercise restraint when dispersing the freedom fighters on the streets of Paris. These brave warriors for justice must receive immediate humanitarian aid, and their safety must be guaranteed in accordance with international law. Failure to comply will leave us no choice but to bring a case before the ICJ, in close cooperation with that renowned champion of human rights, Afghanistan.
@KenneyNL This is bullshit, Kenney. Iâm the same tech tree following optimist who moved from C to C++, from 2D to 3D, and from closed source to open source. I run a company. I write code. I contribute to published papers. Iâve upped my expectations of AI. Up yours!
When I was writing Unreal Engine 1, my time was divided as follows:
- Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.
- Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results.
So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks.
What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files.
I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks.
What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
Marc Andreessen on why he thinks Europe actually wants to be left behind on AI
"Europe seems, I just take them at their word, determined to be left behind. They seem enthusiastic about being left behind. They seem to really badly want that"
"25 years ago, if you did a list of the 50 biggest tech companies in the world, a pretty significant number were European, probably 15 of the top 50. Today you're basically down to Spotify. Which is great. I love Spotify"
"I think they would be very happy if AI didn't happen inside the EU. I think they'd be very happy if social media didn't exist. I think they'd be quite happy to shut up the internet"