#UnityTips You can create artificial fog for a low-spec project by fading out an object's alpha (this was created using Shader Graph) and using a blank skybox.
This obviously isn't a fits all solution but for this case it was simple and really quick to setup.
#unity3d#gamedev
Been a while but finally have a completed scene, this one was for a university assignment loosely based on fleshing out my portfolio. Rendered in Unity with HDRP 😀
#gamedev#3dart#unity3d#hdrp
In actual news today: The @unity3d Learn team just released a comprehensive beginner tutorial for Unity Visual Scripting! 🎉
Learn how you can use visual scripts to make a Sokoban game with Clive the Cat's 'Visual Crypting': https://t.co/chLlnNY79H
#unity3d#gamedev#indiedev
We’re excited to announce that, starting today, Unity Learn Premium will be available to everyone at no cost moving forward!
Learn more 👇 https://t.co/QsePQSoTzc
You can do some interesting visuals with Gizmos in Unity. Here I'm displaying the projectile arc and speed when the player jump.
#unitytips#gamedev@unity3d
I want to help our BAME and POC community out there, but I don't know what I can do. I do however work for Unity, so help me come up with ideas I can take to Unity that will benefit our community as a whole. Share your ideas, ask others too, I want to help, and we have a platform
The forest project from a few weeks ago has evolved some more into this. Hopefully will have time to add some more detail another time. Using HDRP and VFX graph (duh)
#unity3d#madewithunity#hdrp#VFXGraph
Something different for Friday - mvshabeer decided to render ALL the food, in one scene! This is another one where we just had to share the clay render as well. More, including the fullsize version of that overhead shot, at https://t.co/gp2tnMxsMu