We're releasing MuScriptor, the best open model for multi-instrument transcription to date, created in collaboration with @MireloAI.
Give it a recording in any genre: pop, classical, metal, jazz, whatever, and it transcribes the individual instruments into MIDI. Link in 🧵
Let's make a House track with a Super Nintendo!
My new single "House Party" from my upcoming album with @BRAINFEEDER is out today! Link in the replies!
Made a backend for Dear ImGui for Sega Dreamcast.
I can’t believe it works.
Sadly, I don’t have a mouse/keyboard for the Dreamcast, but once I do, it’s going to make this thing even more incredible. 😂
Wrote a wiki page (with 2 giant screenshots) that's all about GPU shader in-loop deblocking for GPU textures.
Binomial has 2 full ASTC LDR encoders now (each supporting all 14 block sizes), which enables us to add new features such as deblocking.
https://t.co/qLYz5zjgcX
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: https://t.co/2d9aVuUsxj
introducing tau τ — an educational agent harness that teaches you how to build agent harnesses
i will be publishing tutorials and demos on how to use it to create your own TUIs, harnesses, extensions, etc.
Happy Tau Day!! 🤓
👉 https://t.co/5sWxNtXTZP
The discussion on @SinkingStarGame design is out!
@Jonathan_Blow joined me to discuss both the game's design as well as the reception of the demo!
And @Billy_Basso also joined, making the chat about puzzles and secrets was extra deep!
Thank you gentlemen!
Remember folks, @SinkingStarGame demo is still available, until 31st July! There's lots to explore there! Check it out!
https://t.co/ZbsDC5a0rr
I've always wanted to make a turn-based game that feels great with mouse controls as well as with keyboard. Jagged Alliance 2, X-COM, even Diablo 1 (which was turn-based in early dev stage) all shaped how I approach this.
The core idea: you 'decide' how much risk to take by the size of your move, and a big move just means picking a far-away target. Every time you move, the enemy moves too.
SUPERHOT is onto something, you never waste time crossing empty stretches of a level, because time only flows when you act. Some of that same feeling is starting to come through in this build, and it feels pretty good.
#ScreenshotSaturday
A fully playable browser version of Half-Life 2 has just been released to the public. You don't need to download anything, just open the site and play! The webport was created by Slqnt and 98006 in just three months!
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models.
#gamedev#indiedev#gamedevtools#itchio#indiegame
The blog post for how I put dual grid autotiling into my custom game engine is now live link is in first reply pls check it out or don't or maybe do if that kinda thing interests you or don't I don't make any money from the blog so it doesn't matter if you aren't interested
https://t.co/jHL2lokDVr
If you want to enjoy this underrated gem from PS3/Xbox 360 era by Codemasters, I have made a repack which includes REFUELED mod that includes enhancements in AI, UI, Graphics options and more. All you gotta do is extract and enjoy 😄😄😄.