Next year we'll be building bridges from EmberGen, LiquiGen, and IlluGen to the top 3 game engines. IlluGen will be getting graph conversion support to shaders in all 3 engines which is a major upgrade and yup, we'll be supporting Godot!
🔥 Explore the procedural workflow of semi-realistic effects. Master the fundamentals and create simulations in EmberGen, Houdini, and LiquiGen with confidence!
#VFX#Houdini#UnrealEngine#EmberGen#GameDev
A underwater peaceful vegetation setup, made in IlluGen.
The tiler's shapes are oriented to the UV direction and then stretched with an advect.
#IlluGen
@PinkNazar https://t.co/xM68DnjD1A has the absolute latest info on release dates. Still targeting sometime this year for a beta. We're progressing quickly.
Come see us at SIGGRAPH (booth #713) to see live demos of our real-time VFX tools for games, film & more! Also get a free conference ‘discovery’ pass - courtesy of Dell Technologies (details in 🧵)
#SIGGRAPH2026#DellProPrecision#Nvidia
Naval warfare has arrived 🌊
Season 4 brings naval combat, our biggest map ever, dynamic waves, new vehicles, new weapons, and all-out warfare across land, air, and sea.
⚓ Deploy on July 21.
‘007 First Light’ developer @IOInteractive pushes the state of the art in volumetric FX using new ‘Smolder’ tech within their Glacier engine. We were excited to hear Alexander Mueller @Lexdevnet Senior Render Programmer, breakdown the details in this deep dive with @digitalfoundry, and that #EmberGen was their weapon of choice for crafting the sims!
(link to full interview in 🧵)
I'm not saying JangaFX has the best licensing policy in the entire world, though its definitely better than 95% of available paid license types. We do offer permanent licenses that you own for all tiers, but future updates do cost a lower maintenance price. All tiers have access to the same exact features, we just have less cost subsidization based on the revenue of a studio which gets us closer to our actual development costs as you get into enterprise licensing. You also have unlimited exports and can generate thousands upon thousands upon thousands of sprite sheets if you used our variation exporter. The only additional cost is your time and some electricity.
Predatory credit based usage is in your future if tools (not janga) continue to implement generative AI. The AI slop tools are coming for your game dev workflows. Dislike a slop? you get 5 free redos on the starter plan. I'm very happy its $4 off by putting an arbitrary number there for comparison.
Looks like i'm getting shafted with the lack of features in my free and starter plans too. Hey at least I get 3 new credits for each daily login, but it takes 5 credits to generate 1 sprite sheet.