The CFB gaming community can do math. Don't gaslight us @EASPORTSCollege with this factsheet.
Let's take one example which is clearly implying that leveling up your coach is easier this year.
"Coaches now earn 25 Coach Points per level (previously 10)"
It is these kinds of claims (one of many) where they just assume you won't look into it.
If you don't want to read through the math here's the takeaway: EA is implying progression is easier by giving us 2.5x more points per level, while hoping we wouldn't notice they hiked the upgrade costs by roughly 2.6x - forcing an even longer grind to unlock the same perks.
🚨 Caution Math Ahead 🚨
In CFB 26, it cost 8 coach points per tier upgrade for Recruiter and 12 coach points per tier upgrade for Elite Recruiter (it worked the same for Motivator/Master Motivator and Tactician/Scheme Guru).
That means to unlock the entire recruiter/elite recruiter tree (or motivation/tactician), you'd need:
4 tiers each at 8 coach points per tier = 32. There are 8 position option upgrades in the regular recruiter archetype so that is:
32 * 8 = 256
Continuing on to elite recruiter each tier upgrade cost 12 coach points. Again 4 tiers each at 12 coach points per tier = 48. There are 8 position option upgrade in elite recruiter as well so that is:
48 * 8 = 384
So in CFB 26 to unlock the entire recruiter/elite recruiter tree (excluding the cost of unlocking the archetypes themselves which are dynamic and vary based on the order in which you unlock them) it totals:
256 + 384 = 640 coach points
At 10 coach points per level, that would take you exactly 64 coach levels in CFB 26 in order to unlock.
CFB 27 changed the numbers to make it not nearly as straightforward.
Now the first 7 position groups cost 15 (tier 1), 20 (tier 2), 25 (tier 3), 30 (tier 4) to upgrade in recruiter and the 8th kickers/punters cost 10 (tier 1), 10 (tier 2), 15 (tier 3), 15 (tier 4).
Fully unlocking any of the first 7 position groups (excluding K/P) would cost 15 + 20 + 25 + 30 = 90 coach points per position.
Including in kickers/punters it would cost 50 coach points (10 + 10 + 15 + 15).
So the math here is 90 * 7 = 630 and then add to that the K/P archetype at 50.
630 + 50 = 680 (to fully unlock recruiter in CFB 27)
Now moving on to Elite Recruiter (again removing the cost to unlock the archetype due to it being dynamic).
In CFB 27 Elite Recruiter tiers cost 25 (tier 1), 30 (tier 2), 35 (tier 3), 40 (tier 4). This applies to the first 7 position groups and then kickers and punters are slightly discounted at 15 (tier 1), 15 (tier 2), 20 (tier 3), 20 (tier 4).
Fully unlocking any of the first 7 position groups for elite recruiter (excluding K/P) would cost 25 + 30 + 35 + 40 = 130 coach points per position.
Including in kickers/punters it would cost 70 coach points (15 + 15 + 20 + 20).
So the math for elite recruiter is 130 * 7 = 910 plus the 70 for kickers/punters = 980
Now to take them both together we add the cost of fully unlocking recruiter (680) + the cost of fully unlocking elite recruiter (980) and you get 1660 coach points required.
You do however get 25 coach points per level in CFB 27 so to find out how many coach levels you need to fully unlock the entire tree is 1660/25. That equals 66.4.
In CFB 26 to fully unlock the entire recruiter/elite recruiter tree you'd need to get to coach level 64 + the dynamic cost is to unlock the archetypes which varies.
In CFB 27 to fully unlock the entire recruiter/elite recruiter tree you'd need to get to coach level 66.4 + the dynamic cost to unlock.
It is completelty disingenuous to share that you increased coach points per level by 2.5 times without also sharing that the overall cost to unlock things went up by even more than that.
The most disappointing thing about @EASPORTSCollege and their reaction to #CFBPlayDontPay is to act like they didn’t change the coach XP progression when they deliberately took out the ways to earn XP faster for free in order to push you to buying the levels faster for real money. This was obviously no accident.
The whole point of dynasty is that it’s “your world”. If you want to change settings to go crazy, YOU CAN. If you want to see what would happen with injuries jacked up to 100, YOU CAN. You should be able to do whatever you want within your own fantasy land for football without having to pay extra for it.
Yes, you can still choose to not pay extra, but even if you argue that you aren’t being forced to pay… you are 100% being funneled into paying extra when coach levels take longer than they did previously, XP overall takes longer to gain, and the options to expedite any of that grind were removed in favor of real money alternatives. It shouldn’t take 25-30 years to max out your coach when most dynasty rebuilds will be completely over within 15 seasons. It’s blatant
EA has responded, but sounds like they’re gonna stand firm for now and double down on the changes with micro transactions
They’re also using creators to push their messaging without making a statement themselves or addressing anything
“the core coach level progression is unchanged from CFB 26” true, but normal is way too slow, and you REMOVED 2 faster settings
They acknowledge “Fast/Faster Coach Progression was removed from Dynasty,” 0 update on a plan to bring it back
ZERO mention of removing XP sliders from Road to Glory either
“continuing to monitor community feedback” basically meaning we don’t wanna make a change because we think it’ll blow over lmao
I can’t believe this is the response the College Football team is making. Do better @EASPORTSCollege #CFBPlayDontPay
EA could easily make micro-transaction worries go away by adding back fast and fastest Coach XP + the XP sliders in RTG
I’m cool with being able to spend CUT cash on those upgrades if you don’t play CUT, but you can’t remove those settings that were just there and replace it with micro transactions without there being concerns
It feels like EA intentionally hid micros transactions into dynasty as a slow roll out so it could continue to get worse in the future
I asked a dev if it was an early access bug that the fast and fastest option was missing, heard nothing back
I still haven’t even found the screen to buy coach XP in Dynasty there’s no buttons to show it. Also apparently they took away custom XP sliders in Road to Glory too?
I don’t like the direction on this. I already said the MVP+ Membership was an awful idea, you shouldn’t have to buy Madden too if you want all the early college benefits
I am more scared our single player modes could be hit with heavy micro transactions since Ultimate Team is clearly not what college cares about
Also Drew said more in a reply about what early access capture was like this year… yeah way more anal than previous ones. More stressful than fun. Idc to do it again if it’s like that
I tiered QBs based on who I'd want to start a franchise with RIGHT NOW.
Contract value, age, & opportunity cost are all factors.
E.g., Drake Maye is the most valuable QB. Josh Allen might even be a little better, but Maye is YOUNG & CHEAP. And probably better.
Explanations👇