[1/n] So… I made it!
For no reason, I tried to push myself and generate a pattern everyday for one month in a hand drawn style. To add difficulty I chose to learn a tool I never tried : #substance designer.
Quite a learning journey.
Here’s a selection!
Process in thread 👇🏾
Since I get asked that from time to time. If you want to learn about in engine shader/ vfx tricks, here are some people to follow. They have blogs, githubs, patreon, tutorial threads, or short explanation of how they do things. I learned alot from them:
Hello! I've written a bunch of tutorials for #Unity3D's #shadergraph, for the Universal RP (previously known as the Lightweight RP). They are all listed nicely here :
🔗 https://t.co/btHZ0PLB7j
(Retweets appreciated!) ❤️✨
Go check this mobile experience created for @seashepherd to fight dolphin bycatch :
https://t.co/YKMSiAsmm2
Glad to have been involved in the challenging development of this meaningful project at @resn_has_no_i#webgl#threejs#OpDolphinBycatch
hey! available for some front-end & creative freelancing work, say hi!🙋♂️
https://t.co/BQwvQn2VJf
https://t.co/ho0VQsYEHI
#freelancer#webdevelopment
Made a list of all tutorial posts I've made!
Currently 119 posts, Unity, 3D Modelling, Shaders, Gradient Textures, and Colors :D
https://t.co/Vwa6yPeduL
Today, we are launching CineShader - A cinematic shader visualiser! It is a little side project we created for the shader community using the @Shadertoy API. Retweet is appreciated.😉
👉https://t.co/1lCYNSnZVT
#webgl#threejs#shadertoy#cineshader#realtime#webdesign
Happy to share the first project I worked on at @lusionltd ⚡️
A contemplative experience about an opera sung by haunted characters, built with webgl and spatialized webaudio. We tried to make it narrative and poetic, check it out!
As a new year resolution, I'll try not to spend too much time on each project (and actually try to finish them 👀).
So for this one I'll use an existing design! (Gundam Grimoire)
Still need to tweak most of the proportions, but it's a start!
#blender#Blender3d#b3d#wip
Been a while since I promised a breakdown for this shot (no sims, all done with vertex offset). I finally got around to it, I'll be updating this thread shortly! #screenshotsaturday#gamedev#UE4