Liquid Refraction (WebGL)
Crafted procedural water ripples using GLSL noise deformation, Three.js physical transmission, and subtle bloom post-processing.
Turn sound on for the full vibe What do you think?
#threejs#webgl#glsl#creativecoding#webanimation#frontend
@troygentic WebGPU actually crashes my PC for some reason. I’ve been trying to figure out and fix the issue, so I haven’t fully shifted to WebGPU yet. Once I get it stable, I’ll definitely move over.