Honoured to kick off the @threejsconf countdown with this interactive glass xylophone! ✨
Thanks to @Codrops for sharing the tutorial and to everyone in the Three.js community for the support ❤️
Very happy to have @sujen_p kicking off our @threejsconf countdown celebration with this beautiful glass xylophone 😍
Big thanks to Sujen and everyone sharing their Three.js experiments with us in the coming weeks!
Check out the tutorial on Codrops and see how it’s made: https://t.co/10RXxhl59m
And if you're thinking about joining the fun in Paris, use CODROPS for 15% off your ticket 🎟️
A little sneak peek at what I’ve been working on.
Adding a little more depth to this architecture studio.
Link 🔗 https://t.co/ISlmKQIgbb
#webgl#threejs
Slowly bringing this architecture project to life.
Added a subtle reflective finish to the card on hover, and I'm really happy with how the section transitions are coming together.
Still a work in progress, but it's getting closer to the vision. More updates soon.
Been experimenting with dreamy flower vibes. 🌸✨
Rendered with translucent flower shaders and finally got the motion trails + bokeh feeling right.
The custom petal shader combines a height-ramp gradient, subsurface scattering (SSS), rim lighting, and a waxy specular response to sell that delicate, translucent feel.
Next step: replacing everything with procedurally generated flowers.
link: https://t.co/UciUFnFBk2
#r3f #threejs
🌿 Creator Showcase: A Three.js garden by Sujen Phea (@sujen_p) that's doing a lot more than it looks like.
15K instanced grass blades bending under a GPU fluid wind sim, volumetric ray-marched spotlights, 500 GPU-computed particles, procedural flowers, fireflies, bloom, and motion trails. All real-time, all in a browser tab.
🔗 https://t.co/Z5to3CkMPx
#WebGL #ThreeJS #Shaders #CreativeCoding #GenerativeArt
@Opusgeo I used a volumetric based spotlight shader pass, with 2 passes each run. First pass runs the back face or the 'end', second pass renders the cone of light with raymarching.