I’ve worked for KBS for twenty years, so my company sent me this trophy and prize.
I deeply appreciated this and my wife because I met her in this company, then we got married.
I wholeheartedly give my love to her, and this video is a sort of cute visualization of my love.
Users were sideloading this developer's Android file manager on Quest before he even supported it.
He took the hint, ported it in a week, and matched his monthly revenue rate on other platforms in just 2 months. 🚀
Read the story behind 'AnExplorer' 👉 https://t.co/J4Hf6XoxtK
This is such a real take 😂🔥
UE5 tech demos set expectations insanely high, and now every game gets compared to that standard.
Do you think the gap is about hardware, optimization, or overhype? 👀
Drop your honest take below 👇
#UnrealEngine#UE5#UE7#GameDev#Gaming
A two-person studio shipped 25 VR builds in 4 weeks. 🚀
They used AI agents, Meta analytics, and a tight feedback loop to overhaul their onboarding and grow revenue. Read how Virtual Beings, the team behind @ForeverPets_ did it 👉 https://t.co/q3XMmHfP3i
#VR#MetaQuest
. @GrooveJonesXR needed to deliver the impossible: giant NFL-licensed Crocs parachuting into Dick's Sporting Goods parking lots; hyper-realistic, multi-location, vertical 9:16 on a holiday deadline.
A traditional CG pipeline wasn't an option. So they built a new one inside ComfyUI.
Their Senior Creative Technologist @heydoughogan architected a single-graph workflow that orchestrated Flux, Gemini Flash, Veo 3.1, and Moonvalley's Marey.
With custom LoRAs trained on Crocs NFL product and DSG storefronts ensuring brand accuracy across every shot. Client iterations that once took weeks happened same-day. Final compositing in Nuke brought it to 2K for Reels, TikTok, and Shorts.
The campaign delivered on time. It also won the Aaron Award for Best AI Workflow for Production.
"VFX projects used to operate at razor thin margins. Comfy solved that for us." - Dale Carman, Co-founder @ Groove Jones
This is what a modern production pipeline looks like
Thats awesome!
A developer used Al-powered 4D Gaussian Splatting to convert flat video footage into dynamic 3D spatial scenes.
The system reconstructs different camera angles and depth information from ordinary footage, making it possible to navigate scenes in three dimensions.
We're moving from recording video to digitally recreating reality itself.
Check out Lattice Modifier for Unity ➡️a tool that lets you easily deform objects, customize characters, or create lifelike car crashes in seconds!
#indiedev#gamedev#unity3d#procgen#indiegame
Next up in our Build Faster, Earn More series: new agentic tools that help you move faster by handling everything from project setup to immersive design and optimization.
Explore agentic tools for Quest 👉 https://t.co/lf21lNnJEf
See what they can do 👇🧵
Turn a single image into a fully meshed 3D world in minutes 👀
Built by a World Labs team member, image-blaster combines Marble + Claude skills + @fal to generate 3DGS environments, meshes, interactive physics objects and SFX from one image.
learn more + try it yourself ↓
We’re reimagining a 50-year-old interface - the mouse pointer - with AI. 🖱️
These experimental demos show how people can intuitively direct Gemini on their screens using motion, speech, and natural shorthand to get things done 🧵
Meta Haptics Studio started as an experiment in 2023.
Today, it's the first cross-platform haptic design tool, and now it's fully open source. 💫
Design visually. Customize every detail. Ship across several platforms.
Explore the repo 👉 https://t.co/wFuRle9ZzI
A decade ago in Korea, AlphaGo showed AI’s potential.
Together with the Korean government, we’re now looking at how this technology can help accelerate scientific discovery and create new opportunities for economic growth across the region. 🇰🇷
Find out more → https://t.co/OKiI9e65aC
2 Weeks. New Tools. Infinite Worlds🚀
The World Jam is LIVE. Build the future of interactive 3D with Marble 1.1 + Spark LoD.
Join our Discord to start building.
More info below 👇