Our OMNIA engine is finished, here you have the trailer available.
It is an engine that works with OpenGL, Vulkan and PS4.
#GraphicEngine#OpenGL#Vulkan#PS4#Gamedev
https://t.co/X0Cs9BlID4
Finally our engine "OMNIA" is fully functional on PS4.
To celebrate it and as summer is approaching, we have brought the sea with us.
#PS4#gamedev#Sony#GraphicEngine#OMNIA
Our hero needs ways to defeat large waves of enemies, and thanks to the great work of @_JCplusplus_ he can now use up to four elemental weapons! Choose air, ice, fire or lightning weapons, and find out what each one does!
Powered by @ESAT_Valencia.
#indiedev#gamedev#UE4
[PlayStation®4] Programming Graphics in different APIs is what gives you that kind of experience that makes the difference. In this case, we have gone one step further directly to other hardware: PlayStation®4!
Resource and memory management, PBR, and Normal Mapping. MetroEngine!
Before & After. Added 290+ NavLinks to improve the AI movement through the map.
Game: Nerthus: Einar's Fate @TomatoRangers_
Powered by: @ESAT_Valencia
I see thousands of arrows flying straight into this #screenshotsaturday, so let me introduce the proud elfs: The Álfars.
Agile, accurate and lethal, this archers won´t give you a break.
Art by: @BorjaBarrachin2🎨
Powered by @ESAT_Valencia#gamedev#indiedev#ConcepArt#UE4