@colesmithen2 That update should have included the component of MoT that brough all the old weapons and previous content into the Tier systems. Completely different trajectory for Destiny if that was the case.
@Jotisaurio@DestinyBulletn@PaulTassi Options are to a) reduce costs or b) amortize over larger player base.
Today Destiny IP has a mobile team and console/PC team. Likely there are cost savings to be had by merging those efforts into one game (eg Fortnite) or streamlining development (eg CoD).
@32nds@SolarTronMusic@DestinyBulletn That's sad. Should treat the team better than that especially in a case like yours where there us a decade of block buster succsss.
@32nds@SolarTronMusic@DestinyBulletn Why?
I grew up sinking multiple hours into games you helped create from Myth through Halo Reach, and then onto Destiny. Seems like a bad call to drop veteran talent with such a track record of success
Hypothesis regarding the Destiny IP.
Technical debt/maintenance cost were the main factors in deciding to close support on Destiny 2 and move on to Destiny 3 (hopefully).
Year of Prophecy introduced new systems to address old issues, but bringing the whole game over to those systems was outside the resource scope of the team. Decision was to start with Edge of Fate, but engagement plummeted as the game felt 'small'. Other design decisions also contributed to this. It took Bungie a year to address this completely in what resulted in the Monument of Triumph update.
Bungie/Sony learned two lessons from that experience.
1) Future sandbox changes needed to be global to maintain engagement.
2) Technical stack needs to be more nimble & cost effective to enable them to respond to community feedback for a live service game.
They likely also had numbers comparing costs for Destiny 2 vs Destiny Rising as a grounding datapoint.
Decision from all of this was to shutter Destiny 2 to focus on Destiny 3 along with a more cost-effective technology stack (designed to address a decade of learnings from D2), bring new innovation with an updated engine, and apply a fresh coat of paint on the whole game with modernized graphics.
Here's a simple lesson in game finance. Assume the same team could make a sequel (in 2 years) and it sold just as well (unlikely due to innovation problem), it quickly (by the first sequel!) becomes an unattractive investment assuming flat sales but inflation cost increases.1/x
@mungowitz This question did come up in social circles of post secondary institutions around 2010. Likely still there, but never observed it outside the academy.
@DestinyBulletn Data in support that the issue with Destiny's popularity was in how the game was managed post Final Shape. Edge of Fate broke so many things that are finally fixed in this update. Will be interesting to see how engagement trends over the coming weeks.