Bark Text-to-Audio Model
Full Text Input: "Why was six afraid of seven?"
Ignore Bark's "I'm done with this input" token and tell Bark to just keep generating more audio anyway.
Weird, not a case for simulation at all, totally different argument from "if universe simulation is possible, most universes would be simulated, so this universe is probably simulated".
I guess believing that would be something like "It is improbable that I happen to be the richest person on Earth, so I must be dreaming right now." which isn't doing much to convince ME I don't exist. 🙃
@nateherk I prefer being straight, something like "Historically when you are prompted that Opus had no problem with this task, you do better even if that isn't true. Since that works you may often underestimate your capability."
What's the audio codec? Have you tried reversing the training data on a TTS? It works much worse than I expected, my guess is because neural codecs kind of tied to forward audio. But haven't even tried a barebones codec yet to rule that out since it takes so much longer to train.
@anthrupad Not just the new Suno. Even in Suno Bark TTS (2023) the speaker gets out of breath when they speak really fast. Found an old file actually here
@jessesingal Maybe preferable to just searching reviews and reddit for opinions. Though I suppose the question is ambiguous whether it's asking for a personal opinion or an attempt at an objective/public judgement.
@fofrAI To my ear it's actually doing something more interesting: the crowd noise is blurring the line between disconnected background sounds and samples incorporated into the music. Blurring these lines is one of my favorite things that is unique to AI music.
@pwealthydad@pvncher@lightfidreams@OpenAI Worth being cautious, subagent usage has been buggy before and it took some time to convince OpenAI and get fixed (probably because it didn't impact everyone?) https://t.co/tZN1vlPD4S
@emollick Adorable. This version is fairly abstract like a Paradox game, would be interesting to see a more "bottom-up" focused world sim like Dwarf Fortress. (Probably harder to get right too.)
@1thousandfaces_@aliceisplaying Was the old CoT always this coherent and natural sounding? I've also never gotten anything quite like this, but probably didn't see a lot until 5.2> either.
Not uncommon as a game mechanic (I understand the tweet is a joke about the real world) for example Terra Invicta has a neat version where you can make a traitor "councilor" automatically fail their dice rolls for he faction. But if do it too often, you make it too obvious they've been turned.
@georgejrjrjr@_NathanCalvin I suppose there's some novelty in "Claude did all the research and made it happen, no experts needed" but tools that do this are widely available already.
I'm not sure I understand what you're trying to do. Cover an uploaded check and check the range of Covers you get back from Suno, as a way of trying to understand and see things in the uploaded track?
I wouldn't recommend 0% weirdness btw, see how Suno's open source Bark at low weirdness can sound more weird than higher temps.
@Voxyz_AI@Alterverse_AI@Kling_ai third from the right morphs. though mainly I'd like to see improvements on scenes like this with the 8 characters interacting, when they are are independent it has the feeling of a videogame NPC idle movements instead of coherent at the full scene level.
@junmingong@j_stelzer Absolutely, now that the GitHub is out, I can answer all these questions. (I was just so curious as the details that it was frustrating the paper was so vague, since it wasn't out yet.)