@AdamSinger@billdybas Then you'd be able to get more money by increasing engagement. Celebrities and slop are more engaging than most people's friends.
Keeping it focused is easy in theory. The challenge is preventing a future betrayal of the ideal.
Every “leaving WordPress” post I come across seems to point to Astro. But when I dig a little deeper, I often don’t see any prior conversations or context showing those people were actually using WordPress in the first place.
To me, it starts to feel less organic and more like a coordinated narrative almost like a well-planned negative campaign against WordPress. It even makes me wonder whether some companies might be incentivizing this kind of messaging for their own business gains.
I could be wrong, but that’s honestly the impression I’ve been getting.
Anyway, WP was too many moving parts to wrestle with. Astro might even be overkill for my needs - content pages, one author, custom HTML, flexible...
Maybe next time I try to update, it'll reveal another mismatch.
@SB_theboiii@pickalucard@patrickcctv So I can keep it, and listen offline forever without paying a subscription. Tracks can be removed from streaming platforms. The era of cheap streaming could end, if enough artists decide it's a bad deal for them.
@SB_theboiii@pickalucard@patrickcctv Music piracy exploded with the ease of ripping CDs and filesharing, and that happened before legit online purchase options were widespread. In this environment, Apple imposed their uniform price of $1 per track.
@davewiner Agreed in principle. Machines shouldn't be built to trick us into thinking they're human (outside of entertainment purposes).
But LLMs work by consuming human-authored writing and outputting something similar. So, simulation of human thought comes along free.
Here is a random thought I've been having for a while already. People were making 3D games WITHOUT hardware acceleration in 1998. Surely today in 2025 CPUs are magnitudes more fast than in 1998.
So you can probably make a software rendered 3D game today that looks and performs much much better than Thief and don't have to deal with the bullshit that is the modern Graphics API and be EXTREMELY portable. It's not gonna be the cutting edge AAA gaming, but you can surely make something indie-ish cutesy low-poly no problem.
I feel like today it's more feasible than in 1998.