The board is under attack.
Defend the CPU while the swarm crawls the copper traces.
Chaotic roguelike tower defense — free in browser.
What would you upgrade first: plasma or rail?
Play → https://t.co/SXwJOumZCc
#indiedev#gamedev#TowerDefense
New project in the works.
The board is the battlefield.
Neon schematics, red swarms, escalating bosses…
Still early. Not released yet.
What do you think of the vibe so far?
Follow for updates → https://t.co/n5lPueBoQD
#indiedev#gamedev
The instruments were lying to the player.
Some numbers looked precise but didn’t match what actually happened on the road.
Spent the last few days making them honest in v0.9.3. Trust is everything in a tycoon game.
Originally I wanted players to manually redirect the insect swarms.
It felt clunky and broke the flow.
Switched to a pure “run” system instead. Now dying is meaningful: you spend the skill points you earned that run to upgrade the CPU. Much cleaner.
Players kept getting stuck on the way to the Market Stall.
The path felt unclear and a bit punishing.
Fixed it in Demo 0.2.4 — made the route clearer and kinder without removing the challenge. Small change, big difference in how the early game feels.
@torretagame Does not feature a mechanic for changing the direction of the insects; it follows more of a "run". Dying serves as to use the skill points you’ve earned during that run to upgrade your CPU. The leaderboard, meanwhile, is based on the highest score achieved in a single run.
#TrailerTuesday!🎬
The board is under attack. Defend the CPU while the swarm crawls the copper traces. Chaotic roguelike tower defense — free in browser.
https://t.co/SXwJOumZCc #indiedev#gamedev#TowerDefense
@3DxDEV7 The board is under attack. Defend the CPU while the swarm crawls the copper traces. Chaotic roguelike tower defense — free in browser. What would you upgrade first: plasma or rail? Play → https://t.co/SXwJOunxrK
@indieforgames The board is under attack. Defend the CPU while the swarm crawls the copper traces.
Chaotic roguelike tower defense — free in browser.
What would you upgrade first: plasma or rail? Play → https://t.co/SXwJOunxrK
The full version adds the city, the airport, orbit, the Cosmic Cafe, Legacy Shares, and both endings. The free demo is still a standalone 2-location slice with 10 achievements.
Idle Roasters is out in full ☕
9 locations. 60 achievements. A Time Machine. Two endings.
Launch sale 50% off — $1.99 on https://t.co/tEVe5Lldyx. Free demo too.
https://t.co/S0nGbhO7bq
No gacha. No energy timers. No FOMO.
3/3The Writer and The Old Friend remember you. They have favorite drinks and a three-visit story. The Recipe Book has a new Regulars page, and closing time records your choice in a diary.
The Idle Roasters demo just got a cozy update: weather, two regulars, and a closing-time diary. Same free 30–45 min demo. No gacha, no energy timers, no FOMO. ☕ https://t.co/xANlM4h7Km
2/3Rain, clear, and evening now change the cafe's mood, customer flow, and tips. No penalties; just a different kind of day. The cat sleeps when the lamps come on.