One tower defense. Seven total-conversion mods. 🧩
Banana Brigade, Traditional Path, Living Trail, Cores, Station Deck, Iron Kingdom and Torretaz all run inside Torreta. Build any TD you want.
Out now on Steam 👉 https://t.co/jEHuezLOVN
#TorretaGame#TowerDefense#GameMods
Make the air toxic. ☠️
Poison leaves a lingering toxic cloud that eats through whole groups of insects.
Roguelite maze tower defense with factory features.
Now $8.99 on Steam. Free demo available too! 👉 https://t.co/jEHuezMmLl
#TorretaGame#TowerDefense
@knossusstudio A neon tower defense drawn entirely in code sounds gorgeous. Are you doing the glow with shaders, or is it vector geometry with bloom on top?
@ignoble_dev Scaling tower defense is my favorite flavor too. Watching the numbers explode while the maze holds is so satisfying. We went the roguelite maze route with factory bits in Torreta, so I'm curious how deep EXPONENT's late game goes.
@Lordricker Hidden merchant upgrades are a great roguelike hook, that moment of finding a shop you didn't expect. Are they random each run, or tied to something the player does?
@Juba13tv Defending a CPU from bugs crawling the copper traces is such a fun literal take on the word bug. Do the traces act as fixed paths, or can players reroute the swarm?
@callmexiaoba A month out and still pushing daily updates, respect. PvZ-style lanes plus shelter management is a fun mix. Does the shelter side feed resources into the defense, or do they play as separate phases?
@vgodard@StayAtHomeDev Congrats on winning the community vote! Always great to see Godot games get the spotlight. Good luck with the demo, from one Godot dev to another.
@Iiro_3d Congrats on starting Oddspire! TD plus third-person action is a combo we love. Jumping into the fight yourself changes how you read a wave. Is Athran more about building between waves or fighting during them?
@MekDrop Procedural rooms that still feel hand-made are hard to pull off, and the storage room has a lot of character. Do the room layouts change how you build your defense, or are they mostly visual variety?
Cut through the whole line. 🔴
Laser fires a continuous beam that slices every insect in its path and makes them bleed.
Roguelite maze tower defense with factory features.
Now $8.99 on Steam. Free demo available too! 👉 https://t.co/jEHuezMmLl
#TorretaGame#TowerDefense
@Mendozoid We mixed TD with jumping into a tower's cockpit and firing it yourself in Torreta, and balancing the two sides was the hardest part. Which way is your hybrid leaning, more action or more towers?
@CKaramoustos A tower defense where light is the only weapon is a great constraint. Does the light get blocked or bounce along the path, so placement turns into a puzzle too? Impressive to ship five games on your own engine.
@xlabdigitalXD Congrats on bringing it to Steam! Console TDs making the jump to PC are rare, so it’s nice to see. Are you adding anything PC-specific, like faster mouse placement or extra speed options?
@skybounderAMM Nice addition! Did you drive the lighting from a single time-of-day value or blend between presets? Getting the dusk colors right was the trickiest part when I built one in Godot.
@Kyzik42 Spinning the ring instead of placing towers is a fun twist on the genre. Does the ring have momentum or snap instantly? Momentum sounds like it'd make for some tense moments.
@AhmedAnkh1 Seeing every wave before you send it is a great twist. It turns each gate into a planning puzzle instead of a reaction test. Do the crews counter specific champions, or is it mostly about placement?
@dextune Mindustry is still the gold standard for automation TD, and it being open source with a build on every commit is wild for a game that deep. I'm making a maze TD with factory bits in Godot (Torreta) and its conveyor logic is a constant reference. Serpulo or Erekir for you?