It finally happened: instead of a single 3D asset, AI now generates an entire 3D world full of editable assets.
Tencent just dropped WorldClaw - an agentic system that builds and refines full environments inside Blender from one prompt.
• Region-aware procedural terrain
• Independently editable textured meshes
• Automatic object generation + placement
• Agents fix scale, pose and terrain contact
• Scene construction and refinement in Blender
Still very early and far from perfect, but this is a significant step toward actual AI-generated 3D worlds.
Source: https://t.co/oi32fo0Bsd
oof another web3 gaming company bites the dust
BUT they CC0'd all their artwork and 3d models
props to that. bunch of gold in there you can use for your own games like this giant squid
Link: https://t.co/alPHuVc68O
3D 圈的人看到这个应该会沉默几秒
3D 模型再次进化
Hyper3D 这个 BANG to Parts功能有点牛P
你丢给它一个完整的 3D 模型,AI 会自动帮你把它拆解成一个个独立的、完整的的3D零件
也就是可以将任何完整的 3D 模型自动拆解成多个3D的零件
拆好的零件可以直接用来做动画、改材质、甚至去 3D 打印
这能帮 3D 设计师省下大把“手动擦屁股(清理模型)”的时间
更狠的是:拆完还能接着拆
整车 → 拆出车轮 → 车轮再拆出轮毂、轮胎、螺丝。
理论上你想拆多细拆多细。
而且每个零件都是独立完整的 3D 模型:单独换材质、单独改形状、甚至单独重新生成一个新的换上去
3D 模型第一次变成了“乐高”,而不只是“手办”
还有一个关键点是:拆出来的每个零件都是完整、独立、可编辑的 3D 模型。换材质、改造型、缩放变形、甚至整个重新生成一个换上去,都行
借助目前Codex和Claude code的强大能力,打造一个 3D 模型/开发工作流,非常牛P
Another WTF moment.
Using Codex as a fully custom game engine
With the newly discovered and *insane* img2threejs skill
1) GPT imageGen a 3D item you want
2) ask GPT 5.6 Sol to use img2threejs
3) my harness brings it into the game automatically
Just watch how good this is
AI-generated clothing + new UE 5.8 Chaos Cloth = the smoothest character workflow I've tested
Generate the outfit with AI → fit it → cloth physics in UE. The whole thing just flows now.
Biggest find: with the new clothing system you can do weight transfer right inside Unreal while setting clothing. No Accurig/Mixamo round-trip, no manual skinning in Blender.
Recorded the complete tutorial — every step, including new Chaos Clothing vs the classic setup.
Full video: https://t.co/K7HT7OocpB
We’re opening the Editor to EVERYONE 🤝
For 20 years, the Unity Editor is where a whole generation of games has taken shape. But a game isn’t built in the Editor alone.
That’s why we’re building an API and set of services that open a Unity production to the tools, roles, and agents around it - no full Editor access required. Preview the real game, automate from the terminal, and use whatever tool fits the job.
Now available in closed beta.
We’re excited to introduce the Unity CLI, our new terminal-native path for connecting coding agents, CI pipelines, and custom tooling to Unity.
Unity MCP remains fully supported for your existing setups but to help with the transition, the CLI includes an "MCP Mode," allowing you to leverage existing MCP-based agents without starting from scratch.
We want to remove barriers to innovation, so we are making these tools free! Both the CLI and MCP will be free, with no concurrency limits on the MCP server.
【 5분 만에 해외 조회수 수천만 회 씹어먹는 레딧 괴담 공장 】
의심하지 말고 일단 실천해라
1. 인스타그램 릴스와 유튜브 쇼츠 계정을 개설한다
2. 대본 쓰느라 머리 쥐어짜고 카메라 앞에서 밤새 촬영하는 노가다는 접는다
3. 미국판 디시인사인 '레딧(Reddit)'의 괴담/실화 게시판(r/shortscarystories)에 들어간다
4. 제미나이한테 "이 레딧 글을 한국어 숏폼 전용 50초짜리 몰입감 미친 대본으로 각색해줘"라 한다
5. 일레븐랩스에서 호흡과 숨소리까지 재현하는 소름 돋는 AI 연기 보이스를 뽑아낸다
6. 화면 위에는 무료 마인크래프트나 서브웨이 서퍼 플레이 영상을 깔고, 아래에는 자막을 넣는 '반반 분할 영상'을 만든다
7. 시청자들이 멍 때리고 게임 화면 보면서 오디오에 집중하느라 이탈률이 영프로에 수렴하며 알고리즘이 터진다
8. 하루 2개씩 예약 업로드 걸어두면 플랫폼이 알아서 조회수 수수료 정산해 준다
이게 진짜 되냐고요?
여러분이 의심할 동안
누군가는 벌써 틱톡 크리에이터 리워드 수익 빨아먹고 있습니다.
Six months ago, Jeb from Mojang tried Hytale and said "I'd like it to be more different to Minecraft." He was right, and I said it then too. The features that make us unique weren't in the game yet.
Hytale and Minecraft will always be compared, but we're not trying to make the same kind of game. Yesterday's blog shows what that means for the future. Handcrafted dungeons with multi-phase boss fights, combat abilities, runeforging, world events, companions involved in the crafting loop, and much more.
We want to be a deeper RPG, a stronger adventure identity, and a game that will evolve massively over the next few years. We just happen to be a block game, and we are just getting started.
Valve is getting praise after helping a first-time indie developer instead of rejecting their game at the last minute.
The developer accidentally uploaded a broken build that wouldn’t launch just before the Steam Next Fest deadline.
Instead of rejecting it, a Steam reviewer found the problem, fixed the game’s configuration, and approved the build in time for the event.
Other indie developers also shared that Valve has done the same for their games
It took a little longer than expected, but we have created a website for people to view the footage collected from Gaza in one place. You no longer have to download the entire archives to see them.
It includes:
64,537 videos
17,905 photos
Ability to download individual videos
Searchable index
Exhaustive sources list (300+ journalists)
Geolocation data
Livemap with minute to minute updates
Victim list
It can be accessed here: https://t.co/s0Se94PXWF
Please share & quote tweet to help this post break out of the twitter algorithm prison.
We will keep adding the rest of the archives to the site, be patient- it is difficult work. Continue to seed the torrents provided, as that is the best way to ensure the footage remains stored in decentalized way.
God bless all those who sacrificed their lives to get this footage out, and everyone invovled in collecting/archiving it.
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