sharing our new project Smash!🏓
We built the first outdoor humanoid table tennis player with fully onboard perception — no MoCap, no external cameras. check the video for details.
paper and code on the way!
Happy to see my code could solve the problems my labmate previously refused to tackle until I made it easy.
Funny how it turned into a scoop of my own PhD thesis topic, but glad the tools work. 🙃
Can a single learned controller generalize across diverse humanoid embodiments?
Introducing XHugWBC, a novel cross embodiment training framework that enables generalist humanoid control through:
1) physics-consistent morphological randomization
2) unified state-action representation with semantic alignment across different robots
3) graph-based policy for cross-humanoid control
We find that a single policy can zero-shot generalize to unseen robots with one-time training. The resulting generalist policy reaches approximately 85% of the performance achieved by the specialist, and the fine-tuning generalist shows approximate 10% improvement compared to the generalist policy.
🔗Website:https://t.co/0uwNiHxrq3
📕 Arxiv:https://t.co/UVj0rgIi4A
Cool! By isolating the actual mechanisms behind generative control performance, this paper encourages a much-needed rethinking of modern robot policy design.
Generative models (diffusion/flow) are taking over robotics 🤖. But do we really need to model the full action distribution to control a robot?
We suspected the success of Generative Control Policies (GCPs) might be "Much Ado About Noising."
We rigorously tested the myths. 🧵👇
Pixels in, contacts out...
Perception, interaction, autonomy - next agenda for humanoids.
We learn a multi-task humanoid world model from offline datasets and use MPC to plan contact-aware behaviors from ego-vision in the real-world.
Project and Code: https://t.co/4SRJ1qD196
⚽️ We create a humanoid goalkeeper !
🥅One-stage RL training
⏰Fully autonomous & real-time
📷Alternative perception: MoCap ↔️ onboard camera
🔁 Generalizes to ball grabbing, squat & jump escapes
website: https://t.co/yBFT5xmiMQ
paper: https://t.co/prx9qaH3ej
💡 How can humanoids learn adaptable skills from a single human motion?
🤖 Introducing AdaMimic: Towards Adaptable Humanoid Control via Adaptive Motion Tracking
Paper: https://t.co/fJBxNPZKeF
Website: https://t.co/nVPh3yZKrf
🏓🤖 Our humanoid robot can now rally over 100 consecutive shots against a human in real table tennis — fully autonomous, sub-second reaction, human-like strikes.
How do we learn motor skills directly in the real world? Think about learning to ride a bike—parents might be there to give you hands-on guidance.🚲
Can we apply this same idea to robots?
Introducing Robot-Trains-Robot (RTR): a new framework for real-world humanoid learning.
Humanoid robots should not be black boxes 🔒 or budget-busters 💸!
Meet Berkeley Humanoid Lite!
▹ 100% open source & under $5k
▹ Prints on entry-level 3D printers—break it? fix it!
▹ Modular cycloidal-gear actuators—hack & customize towards your own need
▹ Off-the-shelf parts—NO custom PCBs, NO CNCs
Built on 4 years of R&D to put humanoid robotics in everyone's reach.
Website: https://t.co/Fz8QRjq6Rj
Documentation: https://t.co/fZeQlZQ16k
Atlas is demonstrating reinforcement learning policies developed using a motion capture suit. This demonstration was developed in partnership with Boston Dynamics and @rai_inst.