Made an X account just to post this. I know I’m beating a dead horse, but hopefully S3 means we don’t have to keep doing it.
My 3 biggest requests for S3:
CWIS: Limit engagement range and/or add a barrel cooldown.
Missile audio: Different tones for lock-on vs. launch.
MAAWS: Address projectile velocity. It’s essentially hitscan when flying below 30 feet to avoid other AA locks.
Flying is in a horrible state. I’m no 1% pilot, but I can barely drop troops into a zone in a Lakota. There’s no safe place in the sky to bring troops in.
The CWIS TTK feels fair on its own, but being targeted by multiple FOBs, each running multiple CWIS, from a kilometer away with a constant laser beam of fire is infuriating. The range and sheer volume of sustained fire are the problem.
Anyone can hold a VRBA or SAM lock indefinitely, forcing pilots to constantly alt-look 360° while dodging RPGs, MAAWS, CWIS, rammers, and everything else.
I don’t mind the economic nerfs. What makes flying miserable is getting repeatedly punished by seemingly infinite-range AA covering the entire CZ. That’s what makes the economic side of flying a helicopter such a drag.
I love this game. A few QoL changes for pilots would go a long way. IMO, AA should protect your FOB and its surrounding area, not the entire control zone.
@Brammflakes@WARDOGS