Still making progress on the addon. Solver performance improvements, Improved UI, Shrinkage, pressure, darts, de-tangling, internal lines, advanced materials, layers. This is at 8mm particle distance, RTX 4070. #Blender#Simulation
it’s a (very) good model: DeepSeek Flash modeled this boar rider in threejs then orchestrated its projection texturing then rigging + animation with AnyMove.
Rendered 500 random poses to train a DINOv2-based joint tracker specifically for this boar. From front and side views of a H3 generated video, it tracked the joints, fitted the motion to the skeleton and exported the animated model 🫶
[Auto-Rig Pro update log 3.79.10]
Facial upgrade.
- "Squishy Lips" in option, simulating vertical compression/stretching when moving the lips corners.
- Nostrils controllers in option. Follow amount can be adjusted in "Rig Main Properties"
- Eyelid corners are now optional
- Rig Tools: Snap Child Of, Snap Pole: Revamped the UI for better ergonomics, show constraints as expanded menu instead of a dropdown for fewer clicks. In case of numerous constraints, switch back to dropdown list.
- Skin: Heat Maps: When binding only selected vertices, "Split Parts" is now only performed on selected vertices, leading to drastic speedup on complex meshes
- Export: Presets: Allow presets storage in current blend file as well
Bringing UE5 Nanite architecture directly into Blender! 🚀
Continuous cluster LOD is now dynamically updating in the 3D viewport in real time.
As you zoom, clusters seamlessly split into fine leaves or collapse into coarse parent groups.
More info and link below🧵👇
Undo up to 10,000 steps with this Blender add-on that records the undo history of every object and even its parts.
If you appreciate ZBrush's History Recall Brush, you should get Sculpt Rewind: https://t.co/15kVmANv24
With everyone busily using LLMs + Blender/Three.js to make 3D models, I thought I'd try a different geometric representation.
This dragon isn't a mesh, NeRF, 3DGS, or video model: it's 27kb of GLSL code (generated via LLM), defining a closed-form implicit surface. 🧵 [1/n]
The traps are paired muscles that shape the neck, shoulders, and upper back. When the head turns, one side contracts while the other lengthens, helping stabilise the movement. #anatomy#3dmodeling#characterdesign