“The game features sharp voice acting that brings its cast to life, along with some uncanny-valley-shattering visual fidelity with excellent facial animation."
https://t.co/DgviLTvjNi
Join us at @UofTCompSci! We are now hiring for tenure-stream faculty positions in multiple areas.
We will start reviewing applications on December 6, and we will give full consideration to all applications submitted by January 10.
Get the details: https://t.co/eCFRP7uzO7
This is my very first tweet and excited to share our recent publication on #SIGGRAPH2021 paper with @rinatgg, @diwlevin, Karan Singh, @_AlecJacobson on "Interactive Modelling of Volumetric Musculoskeletal Anatomy" (1/5)
https://t.co/5Z039PttN9
Motion Interaction Games MIG is a great venue to present new ideas on interactivity and animation. The conference is Nov. 10-12 in Lausanne, and online. There is still time to submit your work for this year. Paper deadline July 16, 2021.
https://t.co/gUBP7zIxyh
See JALI in action! This is the lipsync technology powering speech of *every* *single* *character* in #Cyberpunk2077 and making talking to them feel authentic in all 11 VO languages.
If I’d have to pick top3 things that I’m the most proud when it comes to development of @CyberpunkGame I’d say for sure that co-op with @JALIResearch is one of it! Being able to work with them and incorporating this from the idea to final effect was sth magical!!! ❤️
This video is a really nice glimpse into the generated facial animation tech by @JALIResearch in #Cyberpunk2077.
For our scenes, our animation and cinematic teams of course put great artist-driven work on top of that for the results you see ingame.
https://t.co/2mPSb4C1S0
PC gamer #Cyberpunk2077 Post#4/4 Lip-sync:
Cyberpunk 2077 uses JALI(Jaw and lip integration) capable of complete automation of lip-syncing and facial animation that offers devs complete control to fine-tune the end result. ⬇️
We present Neural Subdivision at #SIGGRAPH2020 this week with Vladimir, Siddhartha, Noam, and @_AlecJacobson. It subdivides shapes using neural nets and generalize well to novel shapes!
Talk: https://t.co/r7Jww3XsET
Code: https://t.co/5ZVEJL8GS1
Project: https://t.co/3dy7YSkUVw
In our upcoming TOG paper, we compute a small number of 3d-printed face parts and their optimal ordering to create a stop-motion animation of an input cg animation.
https://t.co/Hb6pp0LC7L