Tired of debug menus eating my mobile framerate, I built my own for Unity.
AshinaUI draws the whole overlay in 1 draw call with zero GC per frame. Logs, inspector, quick actions and a perf monitor included.
Out now on the Asset Store for $5 👇
#unity3d#gamedev#indiedev
@Franrekk Its bit hard to track who died and who still battling from this view. Maybe a single color change on deads or something like that can help about it?
@JNS_Studios Flow fields will be perfect if you have only 1 target to follow in your game. Once you implement it correctly you dont even need to stres test :)
@gridlandsgame I like the way they jump into wall surface and drops theirselves from ceiling to ground. But i wonder how does the pathfinding goes for these kind of units? Im familiar with only ground surfaces they are facing Y+ but this seems interesting.
Tired of debug menus eating my mobile framerate, I built my own for Unity.
AshinaUI draws the whole overlay in 1 draw call with zero GC per frame. Logs, inspector, quick actions and a perf monitor included.
Out now on the Asset Store for $5 👇
#unity3d#gamedev#indiedev
Runs on Windows, macOS, Android and iOS. Old and new Input System, Built in RP and URP (RenderGraph on Unity 6 too).
Triple tap the corner on mobile to open it, and strip it from release builds with one checkbox.