@timsoret@yiningkarlli it’s not as simple as paper white - you also need to consider the surround / ambient light conditions. but if you assume a darkened room, paper white can stay the same as sdr levels - hdr should not be “brightness go big” but a larger palette of contrast to give emotion
✨Congratulations to Compositing Supervisor Beck Veitch for your @WIFTNZ Creative Technology Award!🏆 So well earned! 💪https://t.co/o1C6WJ76Vi #wetafx#wiftnz Photo courtesy of New Zealand Film Commission
🌟 Huge applause to Oliver Castle, Marcus Schoo, and Keith Lacke (Ex-Weta) for their outstanding design and engineering of Atlas. 🛠️🌐 Kudos also to Nick Avramoussis for the relentless evolution and expansion of OpenVDB's feature set. 👏✨
#SciTechAwards#AtlasDesign
Happy bday to Donald Knuth, whose "Art of Computer Programming" books have led many to call him the "father of the analysis of algorithms”: https://t.co/lS55eByY3h
@xkcdComic
In @post_magazine, ASWF board member Darin Grant reflects on our project milestones and shares his thoughts on how open source will continue to evolve in 2024. Read it here: https://t.co/QyHD8xI6hb (cc @animallogic)
Going to #SIGGRAPH Asia? Join us on Dec. 14 in Sydney for an #ASWF Beers of a Feather to network and mingle with the technical vfx community. Thanks to @animallogic for hosting! Register at https://t.co/khfACalHNO
@Peter_shirley There are exr images both in the openexr-images repo and in DPEL, although they are not the “classic” tone mapping images
Paul has the memorial church and others on his page: https://t.co/O3RaPaB05j
We are excited to announce the full schedule for the Open Source Days Main Program on August 6 in LA and virtual, featuring a keynote by @wenzeljakob and a new Virtual Town Hall series that kicks off next week! https://t.co/Goqv9l5HWH
#opensource#aswf#vfx
If you’re headed to SIGGRAPH, you might want to also checkout ASWF Open Source Days 2023. I’ll be giving a lightning talk about our new Embree 4 and Open Image Denoise 2 releases. https://t.co/ICxuTn1Fkk #ASWF@sched#intel#oneAPI#sycl
#REAC2023 is 10 days away and I can't wait! We have amazing talks for all that signed up (it's free! It's virtual!) so join us to hear about rendering architectures from @HypeHypeInc@Activision@Ubisoft@oxidegames@wvo and @weta_digital on June 5 & 6.
https://t.co/lKIPXNlcnG
There is still time to submit a proposal for a rendering architecture talk to our inaugural Rendering Engine Architecture conference June 5-6 (Virtual and open to all) - deadline is this Friday March 31st: https://t.co/QblXnheooa Do eeet!! :)
Are you a Rust user? Our Rust Working Group is creating Rust bindings for C++ libraries and needs your input to help prioritize which bindings they create. Please take a few minutes and fill out the survey here: https://t.co/Gyl9h4kMub.
A few years ago we organized a small conference on renderer architecture and then brought it as a course at SIGGRAPH 2021. This year we will make it an open virtual conference, available to all to attend.
@SebAaltonen@aras_p@rygorous i did a lot of work a while back to optimize imath float/half conversions including non sse / non table versions https://t.co/DSgHehxkyt
@drwave I have long believed we are not writing software to be a product, we are instead making tools that help people tell stories. Some companies happen to provide tools to many people, but the mental model changes how you prioritize / focus
OUTSTANDING VISUAL EFFECTS IN A PHOTOREAL FEATURE
#AvatarTheWayOfWater
Richard Baneham, Walter Garcia, Joe Letteri, Eric Saindon, JD Schwalm 🌟🌟
#VESAwards#Wētāfx