Another gameplay aspect in the three-hero version: with a team of three heroes, factors like role division, positioning, and ultimate ability timing create synergy, where their combined performance exceeds the sum of their individual contributions.
https://t.co/TJCZnQUoKY
#indiegame #ShowcaseThursday #pixelart
Paulo Brandao demonstrated his team's underwater mobile game running 1,000 fish smoothly with Unity's Burst.
More of this project: https://t.co/rQ7mCEp6r6
I tried faking a rim light using a Normal Map.
It’s applied during the additional light pass!
Normal Map を使ってリムライトを再現してみました。
追加ライト処理のタイミングで適用しています!
Normal Map을 이용해서 Rim Light를 흉내 내봤어요.
추가 광원 처리 시점에 적용됩니다!
#devlog
i started making a new game
the mission: control a robot with hand movements, smash some buildings, dodge some tanks
created with threejs, rapier physics, mediapipe computer vision, gemini 3, my macbook webcam
continuing my journey to resurrect wii-kinect-eyetoy AR games :)
Your hero, your rules 🎨
The latest dev update on character customisation in KYORA is now live! Find out more about building your one-of-a-kind adventurer with words from Gameplay Lead, Linus
🔗: https://t.co/2KBmI7S4cn