It’s his entire portfolio man. The further back you go, the more it looks like Nu-Marathon. Even the QR-looking pixels start showing up on everything. This is so fucked
Another thing that seemingly was added to UE5-Main(5.6) recently was the ability to do GeometryScript on GeometryCaches (Alembics) which is pretty cool, using a sphere boolean on an animated GeometryCache here #UE5#UnrealEngine#GameDev#VFX
Subtle things to make your shaders better:
1) Anti-aliasing - Real life is not limited to pixels so unless you're specifically going for a pixelated style, you should be anti-aliasing everything!
https://t.co/murIyuyZsy
.@sidefx has released #Houdini tools for creating procedural ruins and flesh, used in the Project Grot tech demo to showcase procedural generation techniques for game development.
Download for free: https://t.co/VML4x4Blhf
#ue5#procedural#gamedev#gamedevelopment
Still researching on grids2D, I have:
- cell location visualization
- local space, read particle position
- non-Uniform size
- read in world position
- saving value per channel
- player position via blueprint & camera query
- advection
#Ue5#Tutorial#gamedev#UnrealEngine5
I kid you not, @itchio has been taken down by @funko because they use some trash "AI Powered" Brand Protection Software called @BrandShieldltd that created some bogus Phishing report to our registrar, @iwantmyname, who ignored our response and just disabled the domain
Michelle's proof of concept is out!
I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing.
Check the thread for the result and breakdown🧵
#unrealengine#ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX