@robertrioux@rogerioperdiz I have seen faces converted to pyramids by adding a peak vertex on the inside. Calc centroid from each face verts and translate on normal to get peak position. Well its a start!
Now that the latest Chrome version has WebGPU support I guess I can finally talk about this. A year ago @david_ar and @cornusammonis were developing a compute shader based Shadertoy alternative called https://t.co/G6Es6xKrBt I already had a lot of fun making some toy projects 😳
Biggest and best #woven#bamboo project yet!!!
With @GCM_EPFL Geometric Computing Laboratory EPFL, ITKE Institute of Building Structures and Structural Design, University of Stuttgart and Laboratory for Creative Computing, EPFL.
The world's first trombone rhythm game is instantly a GOTY contender. And no, I'm not kidding. Turn up the volume and hear Beethoven like you've never heard it before. https://t.co/Qu7Cmkhjzc
One year in life of ocean eddies.
This is 3km resolution Southern Ocean setup of @AWI_Media#FESOM model.
Original files in medium: https://t.co/GTKLwwo5Yt
and high resolution: https://t.co/MAcH9pJEGo
Don't forget the attribution when you use it :)
It is convenient to know a few small Pythagorean triples for when you need an arbitrary rotation matrix, so you can fill it up without resorting to sines and cosines.
Figured out how to use Mesh Extra Objects/Math function/XYZ surface. Nice to add comments in helper functions, but figuring out calling them in lowercase took a while!
I cannot figure out how to make an equivalent in Sverchok.
Anyone?
#Sverchok#Blender3d
Keyframed boids working better: now I've got them staying above ground, offset the launch frames, steer toward sky target, while harassed by Suzannes.
Adapted from https://t.co/5UJM8Xk5cF
#bpy#b3d#boids