Introducing AutoRig for Spine2D, a tool I’ve been working on for a while!
This video gives you a quick look at my updated workflow. Setting up rigs directly in Spine felt slow to me, so I built a companion tool that still works with Spine. The controls are similar, so if you know Spine, you’ll feel right at home.
I’ve added some handy features and integrated mesh generation, including batch meshing that I’ve found more accurate than Spine’s.
Then I let Claude handle the binding. After a few rounds of refining the skill, a simple “bind this for me” was enough. Maybe it’s already familiar with my Spine workflow and rigging habits after all this time, lol.
The weights still need a human eye and some manual cleanup, but Claude can handle multiple variants and masking issues in one go. For the character shown here, going from setup to an animation-ready rig took around two hours—several times faster than my usual process!
I think tools like this could help our industry work more efficiently. I’m not looking to squeeze money out of everyone, and I’m sure more people will build similar tools, so I’m planning to release a free trial version!
Join my Discord server to get access when it’s ready! There will also be special tool offers for students.
The trial might have a few bugs—you can’t expect me to hand over my overpowered build, right? Or you can try fixing it yourself (๑•̀ㅂ•́)و✧
Thanks, everyone!
Illustration: @rikuto_lin
#spine2D #spinetool #animation #animationtool #autorig
This is ReBlade: The Death Spiral, a cyberpunk action game inspired by Chinese mythology!
⚔️ Master fast-paced parry combat
🐉 Battle mechanical beasts
💃 Unlock outfits for our heroine, Su!
DEMO OUT NOW on Steam!
#PitchYaGame
Day 30 of #combotober
Run the clock for a very long time
and while the combo itself isn't long nor does time actually run during it, an almost 30 second super animation I'd argue could count as running the clock.
You can make insane pixel art effects with opus 5.5 now! It writes one, renders it, looks at the frames and fixes what's wrong until it holds up. We made 232 that way, no images, all code, and open sourced the lot with the skill!
Open source: https://t.co/beTNtsSeOs
To get the FREE monthly How to THINK When You draw digital MAGAZINE, (with NEW tutorials, a YEAR before they appear online) tap the link in the bio HERE: @etheringtonbros + See us at @ThoughtBubbleuk on 14th-15th Nov for the LAST of the tutorials BOOKS! Table C1 REDSHIRT HALL!
How to turn raw AI pixel art into a sprite that actually works in a game
For pixel art, always pick a Nano Banana based model over GPT Image
> Find the intended pixel grid (https://t.co/gSeZrxbhWe)
> Rebuild it with one color per cell
> Remove the background with a hard cutoff
> Fill the gaps it leaves in the outline
> Lock it to your game's palette
> Animate from that clean frame
Or skip the first three with pixel engine in SpriteCook, it draws at the exact size you pick