"After Ceremony" - a quiet morning by the stream, broken stone, and fragments left behind after the ritual. Environmental storytelling built in Blender, focusing on daylight unease rather than cheap jumpscares.
#blender3d#3dart#folkhorror#darkfantasy#cgi#botaniq#blendkit
Ubisoft La Forge open-sourced its PBR material model CHORD, together with ComfyUI custom nodes for end-to-end AI material generation.
This is a real step toward generative AI in AAA game pipelines and demonstrates how ComfyUI has grown from an open-source community tool to a production platform.
Huge thanks to the @Ubisoft La Forge team for giving back real production-grade tools to the open source community.
So it works now!
If you have Bakery, can you try getting the latest github patch and using it?
Add "Bakery Light Filter" component to an object to make it act like stained glass 😋
(video from RTPreview for fanciness, but it looks the same when baked)
#gamedev
BIG update on my #GodotEngine C++ LOD tool! Mesh slicing is now multi-threaded. Processing a 900k triangle mesh dropped from 300s to 10s. That's a 30x speedup! Next up: procedural decimation for each chunk. #gamedev#cpp#optimization
Tired of struggling with large scenes in #godotengine? I'm building a tool to fix that. This C++ extension procedurally slices meshes into chunks, laying the groundwork for a powerful LOD system. Check out the progress! #gamedev#indiedev
It's really hard to go wrong with hotspot mapping. Even when I'm being super messy and careless about it.
The winner is ZenUV for this in Blender. DreamUV is awesome too, and a good free option. ZenUV has some features that make it more flexible and customizable. #b3d
#wip I know there are other trail tools around but I finally can have the time to do one my own that versatile. Drag and Drop on any mesh or curve etc... ideas are welcome! #b3d#geometrynodes
DOGWALK, Blender Studio’s open project made with @blender and @godotengine, has been released! Play the game for free on Steam and https://t.co/chvJ2wzZdq and access production assets, documentation and the source of the game by signing up on https://t.co/rQcs3v9baK #b3d
Still can't believe what the Real-Time Caustics can do in Shaders Plus!
Development sometimes takes forever, cause I'm stuck just playing around with stuff like this for hours🤪���
Go check it out!🥰 https://t.co/MysDKb9zis
#blender #b3d #blender3d