@JSFILMZ0412 I'm betting they'll handle it the same way they do with Twinmotion now, with different versions with access to different features. If it also comes with a customized UI for filmmaking that would be so worth it. (depending on the actual price)
@Jake_III@PugetSystems It runs the built-in benchmark that a game would use to detect optimal settings. It does not take into consideration things like shader compile, light baking, or any other multithreaded task that is common during development.
Introducing Blue Dot, a short film by 3Lateral featuring renowned actor Radivoje Bukviฤ's monologue based on Mika Antic's poem.
These nuanced results demonstrate the level of fidelity that artists and filmmakers can achieve when using #MetaHumanAnimator.
I was honored to be invited to go on the @BadDecisionsPod where we chatted about the importance of your online presence, AI disruption, and my best advice for any artists getting into 3D! Give it a listen, would ya?๐
https://t.co/pbpnLyvDpu
Really excited to see @redshift3d adding @amdradeon support. Getting some hardware competition is going to be good for everyone in the 3d space. https://t.co/Hjdn8OxPnV
Have you worked with Unreal Engine 5.2? What new features have you found most helpful? Read @kwshipman's look into what's new, and join the discussion!
https://t.co/LhiBceOcAV
Unreal Fest returns to New Orleans from October 3 to 5, 2023! Save the date and submit your session proposals now: https://t.co/cYDZJTU1A0
#UnrealEngine#UnrealFest
NAB 2023 was amazing. So honored to be invited to speak on the PC hardware needs for virtual production on @vu_studio stage. They are working on some amazing things.
@mattworkman Some people were surprised I didn't immediately update my benchmarking to 5.1. People don't realize how slow the industry is in upgrading engines, especially when it could (and probably will) break everything.