AAAAAAAAAA, HERE'S ME TALKING ABOUT MY GAME AND OTHER STUFF ON @UnrealEngine . THANKS SO MUCH FOR POSTING- AND THANK YOU @blasintrailz FOR DOING THIS SUPER COOL SERIES
Wave hello to 👋 @leehammoud from Lebanon! An indie dev working on Psychoverse City—hear about his favorite book 📚 genre and what superpower 🦸 he wishes he had. #UE4
What an absolutely depressing day to see games news and headlines.
All my thoughts are with my friends at different Xbox studios from Rare, Zenimax, Initiative, and Turn10.
Gut punch after gut punch.
It’s been 15 months since the Flour Massacre, so named because of the shock that the world had that Israel would massacre Palestinians waiting for food. Now this atrocity is happening daily and it’s become just another headline.
This resource was a gold mine when I was younger. Its how I learned to texture hard surface assets.
We gotta continue the tradition in sharing our knowledge. I promise you, it'll immeasurably help others make the start they needed.
I re-wrote some tech from my time as CTO at Counterplay Games. First up: 💥 Niagara Destruction Driver - turn #ue5 chaos assets into fast GPU simulated destructible meshes driven by #niagara particles.
https://t.co/qAYSzGftBf
More in 🧵
If you are working on Unreal networking code, sometimes you will find that you receives RPCs with unloaded assets, and you need to load those assets on clients.
net.DelayUnmappedRPCs will allow Unreal to delay the RPCs until the assets are loaded.
That being said...
Thanks to all that came to my first GDC talk!
Since the GDC pass prices can be a barrier for beginners (who my talk was mainly for), I'm sharing the UE project for my talk on my gumroad! Hope this helps ✌️
https://t.co/gsHNtCbFmL
#VFX#Math#Gamedev#GDC2025
The industry has really been depressing lately (the past 3 years now).
Headlines like this make me bitter and sour and really lose the spark of what got me into the industry in the first place.
Big love and hugs to my friends at Monolith, Player First, and WB SD.
Pardon my french but what the fuck is up with the layoffs of the Marvel Rivals team? That game is a success!
I genuinely can't understand, and tbh I don't think I want to at this point. Must be some bs excuse of stockholders or some shit.
My condolences to the affected.
another treasure mine for rendering tech links (with some good separation per topic like deferred, lighting, GI,...etc.), found it while digging for a paper 🥹
https://t.co/fSriO2HNQb
Hey folks 👋,
I've formed a 'Lighting For Games Hub' Miro board based around my interests and perspective.
On the board you'll find guides, sign-posting to resources, free content, MIRO exclusive content, and more.
https://t.co/LLet3BwAD7
It's been a rough January for me between the fire and other stuff. But GDC is around the corner, so here's an update after 7 months (sorry!)
As an anecdote, the list of pubs/investors went from 281 to 254 despite adding a few :-/
Take care everyone♥️
https://t.co/DEDTxcoGAg
You can do some fake character lighting in your material
Using Pre-skinned local position so its always relative to the character before deformation
#UnrealEngine#ue5