@imziyuu @yechen92906708 Thanks for this article. This really becomes a problem when users believe that a critical amount of the content on a platform is inauthentic. 40-50 percent is a staggering amount!
@Sabuslk@SCMPNews Your example showcases the value of the mini-app (e.g. it can help products/events with e-commerce). Very interesting idea on the gaming industry too!
@fall2prosper Agree, and maybe certain types of brands (e.g. "quirky" brands) have more flexibility in terms of the tricks that they can pull to gain viral attention