Mighty Goose is out NOW on #Steam, #NintendoSwitch, #PS4, #PS5 & #Xbox!
SHOOT, BLAST & HONK AWAY to save the galaxy in #MightyGoose, an epic run&gun shooter that will take your duckin' breath away!
Check out the release trailer and go LOOSE THE GOOSE!!
https://t.co/52rHWGVfzJ
Gotta love the new Yarn's plug'n'play feature. Dramatically reduces yarn install time. My CI will glorify this one https://t.co/sli9eKHCeY
#yarn#javascript#nodejs#webdev
Just released my React boilerplate with Material-UI and TypeScript support out of the box to kickstart your project into the orbit https://t.co/GCzxApQmGz #javascript#webdev#react#typescript
Introducing color palettes in https://t.co/COAsQwBhFz animator. I will work on spritesheet export now and release the thing.
Please consider supporting my work -> https://t.co/gHKwxhIIb5
#gamedev#pixelart#voxel
Since some lads I know didn't notice (including myself) - babel/polyfill is deprecated (https://t.co/hKKIQf8nbW). Replace it with core-js. #babel#javascript#webpack
It looks more and more like a finished product. It's amazing that I got so far starting from zero 3d knowledge just by using google to collect voluntary shared bits of wisdom. I will stop it there before it turns into a rant about public education system :)
#gamedev
SpriteStack animations are getting closer to reality.
Thank you for supporting me through my first month on Patreon. Please read this month summary to learn where did your money go and what's next :) -> https://t.co/ddcP4rHZmH
Please retweet.
#gamedev#javascript#spritestack
Another GIF from my pixel oriented 3D engine that will let you make games and export animation spritesheets using models from https://t.co/RxgOatabrg
Currently working on a bone system.
Consider supporting my work https://t.co/gHKwxhIIb5
#gamedev#pixelart