Company that consists of one dev. Working on small action based games. Mainly working on MASKED. Wishlist on Steam or try a very early version on Google Play.
I just posted "Just released a new version of "Component Save System" for Unity. Made a small demo to demonstrate the features & learn from." on Reddit
https://t.co/po49xBIf7r
@unity3d Really solid release. Been using 2019.3 since f3 for Masked. Liking the domain reload options and overall stability. Also using the Addressables package, all works like a charm.
Working on some death effects for MASKED. What do you think? Still have to fix some small issues like the eye, but its getting there.
#madewithunity#indiegame#roguelike#gamedev
Fairly new to creating animations with Blender, importing was bit of a challenge at first but it's going well now.
Reworking one of the bosses for MASKED. What do you think?
#madewithunity#Unity#gamedev#indiegames#indiedev
Just released a free save system for Unity. I'd love to hear your feedback on it! It's free and open source, MIT licenced. Available on Github and coming soon to the Asset Store.
https://t.co/COEppGaznY
#madewithunity#unity3d#unitytips#UNITY
So it didn't go fully to plan for the #UnrealJam. Took on a bit more then I could chew, had some technical/design difficulties. At least managed to get a proof of concept. I might actually continue working on it in my spare time.
#gamedev#indiegame#gamejam#UnrealEngine
Blender 2.81 brings over a thousand fixes, a brand new sculpting workflow, support for #NVIDIARTX, #Intel Open Image Denoise, OpenVDB Voxel remesh, library overrides, a better outliner, a new file browser, and much more.
Blender, made by you. https://t.co/ABAkGCgkiZ #b3d
Finishing up the environment for my first game, it's a physics puzzle where your goal is to get as many presents out of the stack without it toppling over and waking up that poor pupper. 🐶
#gamedev#screenshotsaturday#madewithunity
Participating in the Epic MegaJam. Theme: "Down To Earth". Getting comfortable with some 3D modelling in Blender for now, while I gather up ideas.
#UnrealJam#gamedev#indiegame#gamejam
Asset review of the Bolt visual scripting plugin for Unity 3D.
In short: The plugin has a lot of performance overhead but it can be useful for small projects or systems.
https://t.co/E3z9XvXky6
#gamedev#unity3d#indiedev#unity#unitytips
@HealthPotionDev @Sleepless_Dev In case you do want to reference assets within a global prefab, I would recommend looking into AssetReferences from the addressables package.
@HealthPotionDev @Sleepless_Dev The main risk is references. Say you decide to reference 20 prefabs within a component in the resources folder. Then all of those will be included as well.
So I would most likely use it for lightweight configurations, or resources you want to have available at all times.
@Collcroc123 @KochkinGames@unity3d I believe this is done with a stencil shader. You can find more on it here: https://t.co/wXUq876lct
Render textures are also an option, but way less efficient
#Unitytip If you're like me and you have a scene that only exists to load your GameManager or like then you should read this https://t.co/0qvNQdKL3h
After replacing my warmup scene with this I can play from any scene. My version in comment below
Article: @lowscope_#gamedev