@pcgamer This is a vile lie by PC Gamer. I criticized a government official for pressuring Apple and Google to block a speech app owned by their political opponent, deplatforming 500,000,000 users on the pretense of stopping a small number of users from distributing disgusting content.
#ARKSurvivalEvolved is now ranked as the 4th best-selling game of all time!
With over 76 million copies sold, it surpasses Mario Kart 8, Red Dead Redemption 2, and Terraria.
Showcase of the realtime feather (and fur) simulation system that I developed for the Gigantoraptor in ARK: Survival Ascended. @survivetheark
https://t.co/W7CEJTQZEL
The Cloud Cooking Tools for the ARK: Survival Ascended DevKit have been deployed! You can now start uploading your mods to @CurseForge.
Take a moment to read this page covering how to publish your mods while you wait!
https://t.co/rGxlcyHn0z
#ARKSurvivalAscended#CurseForge
In 2015, Farmer James Bristle and his neighbor were diligently digging a trench in Lima Township, Michigan, with the purpose of installing a drainage pipe on Bristle's farm. To their surprise, their backhoe struck something solid about eight feet underground. Upon further investigation, they discovered an enormous three-foot-long bone that was clearly much larger than that of a cow.
Recognizing the potential significance of their find, Farmer Bristle and his neighbor immediately contacted the University of Michigan Museum of Paleontology, which happened to be just 10 miles away from the field. The museum's team of paleontologists arrived promptly, and Bristle generously allowed them only one day to complete their work, as he needed to resume his drainage project.
Working briskly and meticulously, the paleontologists carefully excavated the site. They revealed the remains of a prehistoric mammoth, a species that had roamed North America until their disappearance approximately 12,000 years ago. While Michigan had seen the discovery of remains from 30 other mammoths previously, this particular find was exceptional in its level of preservation.
The mammoth's remains, dating back between 12,000 and 15,000 years ago, were identified as those of an adult male who likely lived to be in his 40s before meeting its demise. However, what made this discovery even more intriguing was the evidence of human activity associated with the mammoth's remains.
The paleontologists found indications suggesting that ancient humans might have played a role in preserving the mammoth's meat for later use. The theory suggested that the carcass was submerged in a pond, aided by three basketball-sized boulders found near the remains, possibly used to weigh down the carcass.
The paleontologists utilized zip lines attached to a backhoe to carefully hoist the mammoth's gigantic skull and tusks. They then placed these impressive specimens onto a flatbed trailer, along with the skeleton's vertebrae, ribs, pelvis, and shoulder blades, before filling in the pit.
The discovery shed new light on the ancient history of North America and provided valuable insights into the interactions between prehistoric mammoths and early human populations. Farmer Bristle's accidental find became an invaluable contribution to the scientific understanding of this fascinating era.
@chasescooper@kiaran_ritchie @benoit_gad @hublan2 Nice! I hope it will have:
weight painting layers,
isolate selection/pieces,
volume smoothing brush,
visualizing all weights at once
@kiaran_ritchie@LoopyRigging Integrating scaling can be done by doing the transform in 2 phases: First scale, then rotation and translation. I'm trying to add this to a deformer graph and just posted a question about it on UDN: https://t.co/zPzCMg33Uy
#UnrealEngine 5.1 is out now!
Tons of improvements to IK Rig & Retargeting:
- View both source / target skeletons & hierarchies
- Live Link right into the editor (from Maya, Xsens etc)
- New IK adjustments, like stride warping
- Edit Pose overhauled
- Import Poses
- UX polish
@kiaran_ritchie@Jeremiah3D I tried building the array with and Add node or outside of the function, but I can't plug in any variables to build the array. The "Root" input also is a constant and doesn't allow a variable as input.
@Jeremiah3D Are you planning to allow passing an array of FBIK effectors from AnimBP into a Control Rig node? That would replace the hardcoded names with array default settings that define the effectors. Would be super useful for Child AnimBPs. Kinda like PowerIK @kiaran_ritchie