@soyposmoderno@TheMG3D@MartinNebelong Explore in this context is to me code for I fiddle around on the knobs until I see something that I like because I have no clear vision of what I want.
@Muream@henningsanden In the case mentioned the asset and the set were shifted so the asset was closer to the origin. Your comment using different units may be right, but try to bring that up in the middle of production of a show. 😉
@henningsanden@Muream Yep, you don‘t want your assets/sets to be too big. This can lead to jittering artifacts in renders in Maya. In one case a character that was 25000 units(cm) away from the origin showed these artifacts in their xgen groom.
@slipgatecentral Wedging might help, if you dont know what it means it is basically a system where you would set-up variations of sim attributes, run them and create movies and put them together to one movie so you could tell which attribute value looks best. Its a lot of scripting though.
@ChristophSchadl I have a lot of respect for anyone that gets anything done with bifrost but I don‘t get what is special about this tool, because this can easily be done with two shapes in the DG.
@DarkHorseComics@capestightspod Don’t want to be the smart-ass here but does the image depict a headless horseman? Because for all I can tell he seems to have taken his horse‘s head what would make him no longer a horseman nor headless 🤓