Last year, I had the opportunity to interview Ed Logg, the programmer behind games like Asteroids, Centipede, Gauntlet, and many more. That interview was originally intended to be part of a straightforward career retrospective. However, over the proceeding months...
The rumors are true: Jordan and I will be steaming Summer Game Fest, offering insight and commentary that will blow minds like literally nuggets will be exploding as if we stuck dynamite in your ears see you then
+ UTOPIA MUST FALL +
The Escalation Update Is Live!
https://t.co/xYbvu3hVwm
UMF's biggest expansion yet, featuring:
📈 New meta-progression
🔫 New weapons
🛠️ New upgrade paths
👾 New enemies + bosses
🎶 New music
+ Balance, difficulty curve smoothing, UI improvements & more...
I believe that this is just going to be standard in art, games, music, film, design, etc. You’ll be right to assume it was AI assisted unless you know otherwise. Kinda like how foods are labeled “organic” or “conventional”. Even though the latter is unnatural, it’s the standard.
'Tomb Raider: Legacy of Atlantis' Ai disclaimer.
"Any Al-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team."
[1/2]
https://t.co/wyqK1Kgdh7
@oathtides The Patreon request thing was something we never made very clear. Mostly we just had a tier where you could message us and request a game and we'd do it ASAP. That said, yes, we totally would. I'll put both on the list!
Fun fact: this is basically how the end credits were done in Max Payne.
There’s a black area in the final level where the developers placed a texture containing the entire credits, and the camera simply scrolls across it.