This is quite the paper!
It gave 25 AI agents motivations & memory, and put them in a simulated town.
Not only did they engage in complex behavior (including throwing a Valentine’s Day party) but the actions were rated more human than humans roleplaying. https://t.co/G7oJW1S3na
GPT-4 is very impressive, but also very not impressive.
It's able to find subarrays and find unique items, but not do the two tasks at once.
The general solution would be dynamic programming, but the example it gives should be small enough for brute forcing.
AI can't produce art because it does not experience the world.
At the same time, a super-intelligent chatbot doesn't need memory to take over the world.
More of my text completion here https://t.co/gEWr4X9rcm
It sucks how we have the technology to make semantic search, but it's not deployed everywhere.
I want personal semantic indexing, and query like "the keyboard building youtube video I saw a few weeks ago".
1. Thinking about this tweet lately. Here we have someone with a "tech people vs word people" dichotomy, but unlike @balajis and all the others who do this, crypto ends up on the side of... the word people.
This is not my image of what crypto is! So what's going on?
@Jakob_Wahlberg I'm wondering what can LLMs do to games? A Sims-like game with richer emergent behaviors? Give the LLM in-game apis so they can interact with more game systems than just text/conversations?
https://t.co/aDhd4dFcwW
What could an LLM-native video game look like?
Has anybody explored having non-deterministic / soft game progression mechanics? E.g. you need to make an LLM-character happy. But the win condition isn't hardcoded.
1/
Being able to tell NPCs how to behave. Forming game plans, higher leverage play. Add voice and now you have extra input bandwidth. E.g. controlling a call-of-duty-like squad/battalion with your voice.
5/
What could an LLM-native video game look like?
Has anybody explored having non-deterministic / soft game progression mechanics? E.g. you need to make an LLM-character happy. But the win condition isn't hardcoded.
1/
What about a set of LLM-characters that are coordinated to speak with each other at given times in a story, the sim lets them gossip, behaviors emerge randomly, and your conversations have butterfly effects on the game state.
3/