I spent 8 years building an RPG and the tools behind it:
”One thing I always missed in other tools is the feeling of instant feedback. Once an action takes longer than 400 milliseconds, you can lose flow — a limit known as the Doherty Threshold.”
#gamedev#indiedev
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Frameland is part of the Steam Summer Sale! ☀
A short RPG with a big heart ♥
97% positive reviews:
- "This RPG punches over it's weight"
- "Real hidden gem! From writing to combat, everything here is engaging."
- "10 hour Main story, no bloat just as long as needed"
synaps 1.5 just dropped
floor plans from prompts, turning sketches into clean vectors, drafting tools, tracing, camera and segmentation. helped on the product side for a bit
added sensual japanese jazz just for the vibe
Our game Frameland is on sale! 🥳 Just $4.99 (prev. $14.99).
- 8 years of hard work, all custom assets
- Full JRPG in just 8-15h
- Old-school pixel art
- Great on Steam Deck!
- Turn-based battle + Timing/Parry
Steam: https://t.co/h6hljcLFmx
#IndieGame#Gamedev#JRPG#SteamDeck
@PandaKingEX@MoriKamaelSpeer@SageofFire313 - Balanced can be fun
- Unbalanced can be fun (in another way)
But it's not a determining factor, just different.
Example for unbalanced: in Mario Kart getting thunderbolt while in last place or getting killstreaks in COD (especially old ones were very unbalanced)
@PandaKingEX@MoriKamaelSpeer@SageofFire313 Singleplayer games don't need to be balanced.
It has no bearing on whether a game will be fun or not (contrary to competitive multiplayer).
@noobstealthdev @gdechichi I am using webgl2 directly + typescript.
So it's just a canvas, and then I was thinking of adding a <div> on top for the UI.
source is here: https://t.co/G7um6GKj3X (it's wip). the one react ui is in /dev
@noobstealthdev @gdechichi Thank you, I appreciate that!
(i am not married to a react solution, just want to find a way to render html, css + js components that is easy to combine with a imgui style rendering)
@noobstealthdev @gdechichi That pure JS Object needs to be wrapped to be understood for eg. React, otherwise it renders once, then React doesn't know you updated "behind it's back". That's the annoying part.
@noobstealthdev @gdechichi What I mean specifically with React and other frameworks, is that you can't just update a variable because the framework won't be notified. You have to use the framework specific way to sync state (useState, useContext, ...) which is quite annoying. Or updating every frame ->
@noobstealthdev @gdechichi How do you solve the problem of syncing game state with React? Haven't found a lightweight way to do it yet (i don't to avoid wrapping my gamestate with hooks or context).
@valigo Yes!
And if it can show text, it can show code too... right? While you are it, you can add syntax highlighting too, no?
(these features snowball pretty quickly, my textarea class can suddenly autocomplete ^^)